Shader value interpolater checks active before coroutine
Updated Devdog.General to latest
Added UIElementKeyActions to sci-fi namespace so it can be used for the main menu
Dropdown animator helper switched to devdog.general
Main menu scene updated
Updated layout changer
Load item info bug fix with empty description or text
Added PhysicsRaycaster to the ingame demo scene
Upped version number and fixed link to Inventory Pro in integration window
Added a bunch of new UI & HUD Elements
Fixed: Main menu had missing component references for the non-inventory-pro version
Removed Inventory Pro dependency! It now works without inventory pro, but you can of course still use the two together.
Added non-inventory-pro specific scenes + created prefabs without actual Inventory Pro scripts attached to them.
Updated all namespaces to Devdog.SciFiDesign and Devdog.SciFiDesign.UI
Added new spaceship demo scene: Added flocking behavior + firing on airplanes
Extra shader added: Digital glitch can now also be used in world-space UI and interferes with intersecting objects
Cleanup project & demo scenes
Added UI elements for FPS HUD
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