As Odin passes its half-year anniversary (hip hip hurray!), the team at Sirenix (for whom we publish Odin) has been slowly warming up for the next stage of Odin.
A few days ago, we finally shared what they've been working on over on Reddit.
So what's the future of Odin?
Utilizing ScriptableObjects and having a good data structure that makes sense for your game, and then displaying that data in a user-friendly manner is key to get a good workflow.
But that's where the issues arrise; some data is not really suited to be displayed properly in the inspector window, and that's what the new update we're working on handles. It lets you create beutiful editor windows super quickly using OdinEditorWindows.
Below's the image we posted on Reddit (click it to get the full image).
What do you think about it? Be sure to let us know on social media or our Discord channel.
We're actively looking for feedback.
Quite a few of you came out on Reddit yesterday and mentioned Odin as one of the best Asset Store Black Friday deals.
We're forever grateful for your constrant support (you rock!) ;)
Here's the full Reddit post.
Prior to Devdog, I ran an online games industry news media for and about Nordic game developers for nearly two years.
During that time, I often reached out to new game developers directly, apart from interviewing the ones who sent a press release directly to me.
A few weeks ago, we bought a Unity Asset that really let us down.
In developing our own assets, we spend a lot of time on the Asset Store, researching the market and getting inspired.
Item Collections in Inventory Pro are powerful collections that can contain items, stack, unstack, merge items and much, much more.
As we'll soon see, however, these features aren't only useful when creating a traditional RPG inventory system, but can be used in many aspects of your game.
We're a developer and publisher of best-in-class tools and asset for the Unity game engine. We develop and sell but also publish products like Odin for talented developers and artists around the world.