‘Tis the season of Christmas surprises, and oh boy do we have a good one for you!
On December 1st, we’re launching the biggest Christmas Giveaway Calendar the Unity game development community has ever seen, with over 50 sponsors, ranging from the biggest Asset Store developers to even Unity themselves.
Yep that’s right, it’s a daily Christmas Giveaway for Unity game developers with a total prize pool well over $15,000, organized by Devdog.
Every day of December leading up to Christmas Day on the 25th, we will be sending out early Christmas presents via e-mail from the awesome sponsors to the lucky winners.
This means you can win games industry conference tickets, Unity Asset Store assets such as Rewired, Cartoon FX Pack, SRDebugger and others, a Unity Pro license, and much more every single day.
Head over to the Unity Christmas Giveaway Calendar website to participate now.
You signup using your e-mail.
Each day at approximately 4:00 PM GMT+1, we draw a set of winners among the participants. The winners are contacted directly via e-mail.
Every participant will receive a daily e-mail from December 1st until December 25th, outlining who won and what you can win tomorrow.
Although receiving Christmas presents is great, there’s nothing like the joy of giving.
Therefore, to incentivize you to share the joyful news of the Christmas Giveaway Calendar, we have prepared a set of community milestones that are reached by sharing the Christmas Calendar website with your fellow game developers on social media.
Once a community milestone is reached, it unlocks new presents, which are then added to the total prize pool.
Prior to Devdog, I ran an online games industry news media for and about Nordic game developers for nearly two years.
During that time, I often reached out to new game developers directly, apart from interviewing the ones who sent a press release directly to me.
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In developing our own assets, we spend a lot of time on the Asset Store, researching the market and getting inspired.
Item Collections in Inventory Pro are powerful collections that can contain items, stack, unstack, merge items and much, much more.
As we'll soon see, however, these features aren't only useful when creating a traditional RPG inventory system, but can be used in many aspects of your game.
We're a developer and publisher of best-in-class tools and asset for the Unity game engine. We develop and sell but also publish products like Odin for talented developers and artists around the world.