Open-sourcing Rucksack!


We’re Going Even More Open-source!

A few months ago we open-sourced several of our assets, including Inventory Pro, Quest System Pro and more. Today we're happy to announce we're also open-sourcing Rucksack, our advanced multiplayer inventory solution.


Grab a free copy of Rucksack

Rucksack also falls under the very liberal MIT license.

This also means that as of today, you can’t buy these tools anymore from Unity's Asset Store.
If you’ve bought any of them within the past 30 days, we’re happy to offer a full refund. Just send an email to 
[email protected] with your invoice number.

We’ll continue maintaining the Discord channels for each of these tools, so that the community has a place to exchange ideas for improvements to the tools, answer each other’s questions etc.


What does this mean for my license?

Since Rucksack, Inventory Pro, Quest System Pro, LOS Pro, and Sci-Fi UI Design are now all officially open-sourced, you can use them in whichever way you want, as long as you follow the MIT License.


Thanks for the amazing support over the years. For us at Devdog, this is the beginning of Devdog 2.0, and we're excited to show you everything we've got coming up over the next 12 months.

Keep making awesome games,
Joris, Sune, Bjarke, Tor, and Mikkel of Devdog Publishing

You May also Like

7 Things Every Game Developer Needs on Their Website

Prior to Devdog, I ran an online games industry news media for and about Nordic game developers for nearly two years.

During that time, I often reached out to new game developers directly, apart from interviewing the ones who sent a press release directly to me.

5 Ways to Identify if a Unity Asset is Worth Buying

A few weeks ago, we bought a Unity Asset that really let us down.

In developing our own assets, we spend a lot of time on the Asset Store, researching the market and getting inspired.

Taking Inventory Pro Item Collections To The Extreme

Item Collections in Inventory Pro are powerful collections that can contain items, stack, unstack, merge items and much, much more.

As we'll soon see, however, these features aren't only useful when creating a traditional RPG inventory system, but can be used in many aspects of your game. 

About us

We're a developer and publisher of best-in-class tools and asset for the Unity game engine. We develop and sell but also publish products like Odin for talented developers and artists around the world.