For us, there's really nothing worse than having to cleanup a messy hierarchy - it's just one of those things you wish you never have to do again.
And that's why we decided to make an intuitive and super powerful asset to help automate that task. Yes, prototyping just got a whole lot quicker - say hello to Scene Cleaner Pro!
The Asset is available right now on the Unity Asset Store at a great beta discount, so be sure to go check it out once you’re done reading this blog post.
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Just as with Inventory Pro and our other Assets, we plan to develop and evolve Scene Cleaner Pro based on feedback from fellow developers like you, so be sure to let us know either via our forum or through an e-mail if there’s anything you’d like to see added to the Asset.
We wanted Scene Cleaner Pro to be as simple to use as possible, which is why the asset works 100% out-of-the-box as a one-click solution. Simply click a button, and your Unity scene hierarchy will be neatly restructured.
The asset comes with two sets of pre-defined rulesets defining how the hierarchies are cleaned. One ruleset for 3D games and one for 2D games, which should cover most projects just fine.
However, we also wanted Scene Cleaner Pro to be super versatile so that it would work for ANY Unity game, which is why the more advanced features allows you to easily custommize and create your own unique rulesets based on:
After having used the asset ourselves for some time now, and based on the awesome folk who were willing to beta-test the asset, we can confidently say that Scene Cleaner Pro will save you lots of time, especially while prototyping or working on a tight schedule.
Judge for yourself, let us know what you think, and don't forget to play around with the unique rulesets to customize the asset for your specific projects.
We made absolutely sure that Scene Cleaner Pro avoids breaking up any Unity prefabs while still cleaning your scenes in less than a second. The point of the asset is to save time by cleaning a messy hierarchy instantly, not create more chaos :)
Additionally, to avoid any errors, the asset makes sure to first check if a given object can be deleted, merged, or re-arranged before re-structuring the hierarchy.
As always, we will continue working on developing Scene Cleaner Pro based on your feedback, so be sure to let us know what your thoughts are after having tried the asset.
To follow the discussion of Scene Cleaner Pro and its future features, check out our Unity forum thread.
We look very much forward to hearing from you.
Scene Cleaner Pro has been developed by a super cool Unity developer by the name of Valdemar Voss, and is being published by us at Devdog.
Prior to Devdog, I ran an online games industry news media for and about Nordic game developers for nearly two years.
During that time, I often reached out to new game developers directly, apart from interviewing the ones who sent a press release directly to me.
A few weeks ago, we bought a Unity Asset that really let us down.
In developing our own assets, we spend a lot of time on the Asset Store, researching the market and getting inspired.
Item Collections in Inventory Pro are powerful collections that can contain items, stack, unstack, merge items and much, much more.
As we'll soon see, however, these features aren't only useful when creating a traditional RPG inventory system, but can be used in many aspects of your game.
We're a developer and publisher of best-in-class tools and asset for the Unity game engine. We develop and sell but also publish products like Odin for talented developers and artists around the world.