Over the last year and a half, we've received a ton of super awesome feedback from Inventory Pro users on how the asset could be improved even more.
Many of these feature requests have been released as normal updates, but today we're releasing our biggest major overhaul: Inventory Pro 2.5!
If you upgrade before the end of August, the price will be discounted from $25 to only $15, and if you don't use Inventory Pro yet, you will also have the chance to acquire Inventory Pro 2.5 for only $55 for the rest of August, after which period the price will rise to $65.
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Inventory Pro 2.5 is a re-write of several of the core elements of Inventory Pro, once again ensuring that the asset will remain the best and most flexible inventory system for Unity for years to come.
Most notably, through the added Devdog.General Update Utility, we'll now be able to patch issues in the Devdog.General main library, without having to submit a new update through the Asset Store.
In addition, we've added a bunch of new features and done a massive clenaup, which you can read more about below.
The full changelog includes:
We changed a lot for version 2.5 of Inventory Pro, which means the asset is NOT fully compatible with the previous version!
To make the transition easier, we added Converters to move things to their new types and keep most of your data. However, UIWindow components and UIWindowDraggable component will have to be re-added. As well as stats for items, and stat requirements.
Prior to Devdog, I ran an online games industry news media for and about Nordic game developers for nearly two years.
During that time, I often reached out to new game developers directly, apart from interviewing the ones who sent a press release directly to me.
A few weeks ago, we bought a Unity Asset that really let us down.
In developing our own assets, we spend a lot of time on the Asset Store, researching the market and getting inspired.
Item Collections in Inventory Pro are powerful collections that can contain items, stack, unstack, merge items and much, much more.
As we'll soon see, however, these features aren't only useful when creating a traditional RPG inventory system, but can be used in many aspects of your game.
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