Our quest, achievement and dialogue / conversation tree system for Unity, Quest System Pro, is now out of beta (hip hip hurray!).
And we're celebrating with a fantastic discount!
Item Collections in Inventory Pro are powerful collections that can contain items, stack, unstack, merge items and much, much more.
As we'll soon see, however, these features aren't only useful when creating a traditional RPG inventory system, but can be used in many aspects of your game.
We updated our Sci-Fi UI asset to work stand-alone, thus not requiring Inventory Pro to work anymore. You can find it here.
Our Sci-Fi UI design has always been a special asset for us. It saw its light of day based on massive feedback from Inventory Pro customers, requesting us to make a UI design or theme for Inventory Pro.
We've now got 5 assets for sale on the Unity Asset store, and to celebrate the launch of Scene Cleaner Pro and the awesome feedback you keep giving us on our assets, we're going to give away all of our assets for free!
Over the last year and a half, we've received a ton of super awesome feedback from Inventory Pro users on how the asset could be improved even more.
Many of these feature requests have been released as normal updates, but today we're releasing our biggest major overhaul: Inventory Pro 2.5!
For us, there's really nothing worse than having to cleanup a messy hierarchy - it's just one of those things you wish you never have to do again.
And that's why we decided to make an intuitive and super powerful asset to help automate that task. Yes, prototyping just got a whole lot quicker - say hello to Scene Cleaner Pro!
From platform adventure games and single player role-playing games to large-scale MMORPGs, most games these days feature quests, missions, and achievements implemented by us developers to keep players engaged and ensure the progression of the storyline.
For Unity game developers, however, handling quests requirements and rewards and connecting them with NPC-to-player conversation trees has so far been a long and frustratingly cumbersome process.
Rucksack is the most flexible and extensible single and multiplayer inventory solution with UNet support that enables you to easily setup player inventories, NPC inventories, banks, premium shops and much more!
Odin puts your Unity workflow on steroids, making it easy to build powerful user-friendly editors for you and your entire team.
With an effortless integration that deploys perfectly into pre-existing workflows, Odin allows you to serialize anything and enjoy Unity with 80+ new inspector attributes, no boilerplate code and so much more!
Quest System Pro is an extremely flexible quest, achievement and dialogue / conversation trees system.
Quests (can) consist of multiple tasks and each task can be progressed through the built-in components, your own code, or using an FSM like PlayMaker. You have full control, allowing you to create ANY type of quest.
We're a developer and publisher of best-in-class tools and asset for the Unity game engine. We develop and sell but also publish products like Odin for talented developers and artists around the world.