The 12 best #UnityTips for Unity3d game developers for this week in November 2018, including tips for using ShaderGraph in Unity, optimizing texture space, and much much more!
The 14 best #UnityTips for Unity3d game developers for this week in November 2018, including tips for How to Outline, Blocking out levels in Unity, and much much more!
The 12 best #UnityTips for Unity3d game developers for this week in November 2018, including tips for GPU Events, Initializing Objects, and much much more!
The 13 best #UnityTips for Unity3d game developers in October/November 2018. This week including tips for Binary Serialization, Object Pooling, and much much more!
The 11 best #UnityTips for Unity3d game developers in October 2018. This week including tips for toon shaders, bezier curves, and much much more!
Importing a new Asset into Unity can be a bit of a hassle at times, but if you follow these 9 best-practices, you'll be saving yourself a LOT of headaches!
After months of beta testing (a huge thanks to our Discord community for all the testing, support, and patience!), Odin version 2.0 is now out - and with it, comes the biggest update ever to arrive.
As of today, the Serializer from Odin Inspector and Serializer is open-source and available for anyone who wishes to use it or contribute to developing the best and most robust serializer for Unity.
While still months away, Odin version 1.1 is going to bring some of the most requested features to Odin, such as performance improvements, the ability to inspect static members, and much more!
Rucksack is the most flexible and extensible single and multiplayer inventory solution with UNet support that enables you to easily setup player inventories, NPC inventories, banks, premium shops and much more!
Odin puts your Unity workflow on steroids, making it easy to build powerful user-friendly editors for you and your entire team.
With an effortless integration that deploys perfectly into pre-existing workflows, Odin allows you to serialize anything and enjoy Unity with 80+ new inspector attributes, no boilerplate code and so much more!
Quest System Pro is an extremely flexible quest, achievement and dialogue / conversation trees system.
Quests (can) consist of multiple tasks and each task can be progressed through the built-in components, your own code, or using an FSM like PlayMaker. You have full control, allowing you to create ANY type of quest.
We're a developer and publisher of best-in-class tools and asset for the Unity game engine. We develop and sell but also publish products like Odin for talented developers and artists around the world.