On December 1st, we’re launching the fourth edition of the largest Christmas Giveaway Calendar the Unity game development community has ever seen.
The 8 best #UnityTips for Unity3d game developers for this past week 2019, including tips on probability, audio source, and more!
The 9 best #UnityTips for Unity3d game developers for this past week 2019, including tips on using the package manager, VFXgraph, and more!
The 11 best #UnityTips for Unity3d game developers for this past week 2019, including tips on inverse lerp, post processing, and more!
As of today, Inventory Pro, Quest System Pro, LOS Pro, and Sci-FI UI Design are all 100% open-source and free to use under the MIT license. We don’t want to simply deprecate our tools. We want them to flourish in the hands of the community, we want them to grow, and we want you to have full access to all of them.
Celebrating our 100th #UnityTips for Unity3d blog post with a special giveaway and episode about the awesome new "Peek" tool by Ludiq!
The 9 best #UnityTips for Unity3d game developers for this past week 2019, including tips on method delegates, C#, and more!
The 8 best #UnityTips for Unity3d game developers for this past week 2019, including tips on shadergraph, SceneManager, and more!
We recently had a chance to meet with Brace Yourself Games to discuss their use of Odin in building their awesome new game, Phantom Brigade.
Rucksack is the most flexible and extensible single and multiplayer inventory solution with UNet support that enables you to easily setup player inventories, NPC inventories, banks, premium shops and much more!
Odin puts your Unity workflow on steroids, making it easy to build powerful user-friendly editors for you and your entire team.
With an effortless integration that deploys perfectly into pre-existing workflows, Odin allows you to serialize anything and enjoy Unity with 80+ new inspector attributes, no boilerplate code and so much more!
Quest System Pro is an extremely flexible quest, achievement and dialogue / conversation trees system.
Quests (can) consist of multiple tasks and each task can be progressed through the built-in components, your own code, or using an FSM like PlayMaker. You have full control, allowing you to create ANY type of quest.
We're a developer and publisher of best-in-class tools and asset for the Unity game engine. We develop and sell but also publish products like Odin for talented developers and artists around the world.