Hey there gamedevs, check these awesome tips for using Unity3D. No one can ever know all of what this amazing game engine is capable of. Hoping you find a nugget of usefulness in this weeks selection. Enjoy!!
As always make sure to share your favorite tip with your friends and followers. Have a most excellent week!!
You can use extension methods to add functionalities to already existing classes, types, structs and more!— Febucci (@febucci) June 11, 2019
>More tips here: https://t.co/XBVspMFUiX #gamedev #indiedev #unitytips #unity3d pic.twitter.com/cpteljhwFE
There's a hidden Developer Mode in @unity3d. To enable it, focus on the Help > About Unity window and type: internal— Insane Scatterbrain (@InScatterbrain) June 11, 2019
I use it to reload my UXML windows without rebuilding
Afaik, there are no docs, so if anyone knows any other usages for it I'd love to hear about it🙂#unitytips pic.twitter.com/zeSZ1nAbjR
You can change the project view to a single column integrated view. As a programmer I couldn't live without it, and was the default in the days of old before the two panel view was introduced. #UnityTips pic.twitter.com/jU8vq3Qq4X— Peter Cardwell-Gardner (@thefuntastic) June 11, 2019
Helpful Unity Tips time! You can save libraries of colours as an Asset in a Unity project that can be committed to source control. A great way to sync up with others and keep track of all of your colour values easily! #unitytips #gamedev #indiedev pic.twitter.com/BEKcmhhfxt— Stefan Richings (@stefanrichings) June 11, 2019
How to avoid annoying text-wrapping by (mis)using rich text in Unity 😅— Macaroni Studios (@MacaroniStudios) June 13, 2019
An interesting little problem when slowly printing text that needs wrapping. #gamedev #unitytips #unity pic.twitter.com/BaYZ1u6dB1
not tuesday again (ok), but here’s another #unityTips— ryan (@ryanslikesocool) June 15, 2019
use string.Format to easily change strings of text that would be a pain to write out otherwise. use numbers in curly braces to pass in parameters for the string.#gameDev #indieDev #unity3d pic.twitter.com/Z2LOjFfjpO
Rucksack is the most flexible and extensible single and multiplayer inventory solution with UNet support that enables you to easily setup player inventories, NPC inventories, banks, premium shops and much more!
Odin puts your Unity workflow on steroids, making it easy to build powerful user-friendly editors for you and your entire team.
With an effortless integration that deploys perfectly into pre-existing workflows, Odin allows you to serialize anything and enjoy Unity with 80+ new inspector attributes, no boilerplate code and so much more!
Prior to Devdog, I ran an online games industry news media for and about Nordic game developers for nearly two years.
During that time, I often reached out to new game developers directly, apart from interviewing the ones who sent a press release directly to me.
A few weeks ago, we bought a Unity Asset that really let us down.
In developing our own assets, we spend a lot of time on the Asset Store, researching the market and getting inspired.
Item Collections in Inventory Pro are powerful collections that can contain items, stack, unstack, merge items and much, much more.
As we'll soon see, however, these features aren't only useful when creating a traditional RPG inventory system, but can be used in many aspects of your game.
We're a developer and publisher of best-in-class tools and asset for the Unity game engine. We develop and sell but also publish products like Odin for talented developers and artists around the world.