Time for this weeks best #UnityTips. Big week this week with GDC. If you get a break be sure to sit back and scroll through these awesome tips. Hope to see you at the big show.
As always make sure to share your favorite tip with your friends and followers. Have a fabulous week!!
If you need to run a code after a certain amount of time, you may simply define a coroutine with a float parameter as delay and wait for that time to pass in the first statement of coroutine block.#unitytips pic.twitter.com/xLKl9d47ds— D U K E 🤘🎮 (@dukeASHKAN) March 12, 2019
Quality-of-life tip for #unitytips tuesday: use the [SelectionBase] attribute to make important objects easier to select in the editor, even if they're inside other prefabs! pic.twitter.com/hoaQLAAVwD— BakeryWhale (@BakeryWhale) March 12, 2019
🌟Height Maps can be a GREAT way to add additional detail to your projects geometry in @unity3d !🌟— Kieran Colenutt 🔜 GDC (@kierancolenutt) March 12, 2019
Check out our FPS Sample Project, it uses Height Maps to bring environmental elements to life!
This technique still blows my mind!🤯#unitytips #gamedev #madewithunity #unity3d pic.twitter.com/Qi4SpNwTbH
You can customize Unity's C# template by changing the "81-C#" file found in the path: "%EDITOR_PATH%\Data\Resources\ScriptTemplates"— Febucci (@febucci) March 12, 2019
>Remember to store a copy before modifying it!
P.S. Related link in the first reply :)#gamedev #indiedev #unitytips #unity3d pic.twitter.com/ilckmH1cux
🔔 Inspector #Unitytips 🔔— Liam Sorta 🔜 GDC (@LiamSorta) March 12, 2019
This will take you 30 seconds and make your life so much easier.
🏆 Level up your inspector by spicing it up with some attributes.
Did you know you can run FUNCTIONS by right-clicking a field?! I'm doing this form now on #gamedev #indiedev #unity3d pic.twitter.com/46aH5auatt
You can capture screenshots of your game with the ScreenCapture class in Unity (also I should definitely update my ScreenshotManager, to make it more powerful and better :D).#unitytips #unity3d pic.twitter.com/xyFcnmeghe— Toni Steyskal @ GDC (@kiphla) March 12, 2019
🌟Here's another #VisualEffectGraph Unity tip for #UnityTips Tuesday:— John O'Reilly ➡ GDC (@John_O_Really) March 12, 2019
The "Probability Sampling" node allows you to set weight for multiple different values.
In this demonstration I set a 5/100 probability for the particles to be pink, and a 2/10 probility to spawn smaller: pic.twitter.com/2UCP2dB29j
Here's a small tool to save and load environment settings for your scenes. Create an asset in your Project window, right click in the inspector to save current settings or apply from selected container.https://t.co/oJDjvyyxz0#unity3d #unitytips #gamedev #gameart #indiedev pic.twitter.com/OTxRyEyK3O— Piotr Zurek (@evil_arev) March 14, 2019
Rucksack is the most flexible and extensible inventory solution with UNet support that enables you to easily setup player inventories, NPC inventories, banks, premium shops and much more!
Odin puts your Unity workflow on steroids, making it easy to build powerful user-friendly editors for you and your entire team.
With an effortless integration that deploys perfectly into pre-existing workflows, Odin allows you to serialize anything and enjoy Unity with 80+ new inspector attributes, no boilerplate code and so much more!
Prior to Devdog, I ran an online games industry news media for and about Nordic game developers for nearly two years.
During that time, I often reached out to new game developers directly, apart from interviewing the ones who sent a press release directly to me.
A few weeks ago, we bought a Unity Asset that really let us down.
In developing our own assets, we spend a lot of time on the Asset Store, researching the market and getting inspired.
Item Collections in Inventory Pro are powerful collections that can contain items, stack, unstack, merge items and much, much more.
As we'll soon see, however, these features aren't only useful when creating a traditional RPG inventory system, but can be used in many aspects of your game.
We're a developer and publisher of best-in-class tools and asset for the Unity game engine. We develop and sell but also publish products like Odin for talented developers and artists around the world.