Time once again for some really useful tips brought to you by the always awesome gamedevs who spend time to make them so that the rest of us can get even better at using Unity to create next level games.
As always make sure to share your favorite tip with your friends and followers. Have a magical week!!
Well, this is a pleasant surprise. 😀 @unity3d added a feature I didn't realize I wanted until actually using it. A list of your purchased assets in the Package Manager. This makes it so much easier to browse and import/update them as needed. 👍👍 #gamedev #indiedev #unitytips pic.twitter.com/EwpLJP4pHS— Studio Tatsu (@StudioTatsu) October 25, 2019
I keep evolving my @unity3d editor toolset, which I use to speed up menial tasks I perform frequently.— Matt Glanville 👻 #GhostGrab3000 coming 8th Nov (@crowbarska) October 28, 2019
My latest addition is this shortcut to add/remove commonly used Scripting Define Symbols. Menu items are easily added using the [MenuItem] attribute. #unitytips #gamedev pic.twitter.com/zmDppwsjzJ
💡Small Tip #008 - Animation of values - Add Property— Dig & Fly (@digandfly) October 29, 2019
You can use Add Property button or
change a property when Rec is ON.
The edited property jumps to the animation window. 😉#unitytips #gamedev #indiedev #madewithunity pic.twitter.com/ZqACrAxIhF
You can shift heavy Start / Awake methods to scene post processing via the PostProcessScene attribute (see https://t.co/bvrSInlXMR). We use it to spawn and bake an endless amount of light bulbs for the running lights of our simulation Virtual Rides. #unity3d #unitytips pic.twitter.com/FwAmYsxqH4— Bennet Jeutter (@BennetJeutter) October 29, 2019
You can create point cache files from a single mesh or a texture if you have installed the @unity3d visual effect graph package.— ToughNutToCrack (@tntcproject) October 29, 2019
This is our Tuesday #unitytips.#tntc #vfx #shader #unity3d #gamedev #indiedev pic.twitter.com/1p8SwINE4F
#Unitytips Define your own UnityEvents with custom parameters by inherit from the UnityEvent class.— Binary Impact @ EGX (@BinaryImpactG) October 29, 2019
Trigger public methods in other objects with drag and drop in the editor.#gamedev #indiedev pic.twitter.com/mhuitbjp5K
Rucksack is the most flexible and extensible single and multiplayer inventory solution with UNet support that enables you to easily setup player inventories, NPC inventories, banks, premium shops and much more!
Odin puts your Unity workflow on steroids, making it easy to build powerful user-friendly editors for you and your entire team.
With an effortless integration that deploys perfectly into pre-existing workflows, Odin allows you to serialize anything and enjoy Unity with 80+ new inspector attributes, no boilerplate code and so much more!
Prior to Devdog, I ran an online games industry news media for and about Nordic game developers for nearly two years.
During that time, I often reached out to new game developers directly, apart from interviewing the ones who sent a press release directly to me.
A few weeks ago, we bought a Unity Asset that really let us down.
In developing our own assets, we spend a lot of time on the Asset Store, researching the market and getting inspired.
Item Collections in Inventory Pro are powerful collections that can contain items, stack, unstack, merge items and much, much more.
As we'll soon see, however, these features aren't only useful when creating a traditional RPG inventory system, but can be used in many aspects of your game.
We're a developer and publisher of best-in-class tools and asset for the Unity game engine. We develop and sell but also publish products like Odin for talented developers and artists around the world.