Please enjoy this weeks curated UnityTips. We hope you find that one that makes you go AH YES!
As always make sure to share your favorite tip with your friends and followers. Have a beautiful week!!
You can use the View Direction Node in the @unity3d's shadergraph to get the to the mesh's view direction vector.— ToughNutToCrack (@tntcproject) July 23, 2019
We used this to create a parallax effect (ENG subs, ITA voice ): https://t.co/E68yQroGIP#unitytips #unity3d #tntc #indiedev #gamedev #hearthstone #parallax #shader pic.twitter.com/yPljGDgqLw
This weeks #unitytips are optional method parameters. These let you create one method but it will accept a variety of input and use default values as needed.— Laireon Games: Aiyana (@laireon) July 23, 2019
To do this just add the = sign and a default value at the end of your inputs.@madewithunity @unity3d #gamedev #indiedev pic.twitter.com/b3MkoplLey
Did you know you can set EditorApplication.isPlaying from code to create custom Play buttons for editor windows? This way you can launch special scenarios for testing.#UnityTips #MadeWithUnity #unity3d #gamedev #indiedev pic.twitter.com/NX5dSfnkIU— THREAKS (@THREAKS) July 30, 2019
Here's another one for #unitytips !— VECTRONOM 💃 gamescom 🕹️ (@ludopium) August 6, 2019
👉 Use the [ContextMenu] attribute to quickly call functions on your MonoBehaviour. Useful for prototyping/debugging and it works in both edit and play mode!#gamedev #indiedev #madewithunity pic.twitter.com/57pE6Hkbbx
#unitytips Having a kinematic rigidbody detect collision with a collider without a rigidbody? No problem. You can set "Enable Kinematic Static Pairs" to allow kinematic rigidbodies to get callbacks on collisions with static colliders in your Project Settings. #gamedev #indiedev pic.twitter.com/pUtdqnFwg0— Binary Impact 🔜 @GamesCom (@BinaryImpactG) August 6, 2019
Rucksack is the most flexible and extensible single and multiplayer inventory solution with UNet support that enables you to easily setup player inventories, NPC inventories, banks, premium shops and much more!
Odin puts your Unity workflow on steroids, making it easy to build powerful user-friendly editors for you and your entire team.
With an effortless integration that deploys perfectly into pre-existing workflows, Odin allows you to serialize anything and enjoy Unity with 80+ new inspector attributes, no boilerplate code and so much more!
Prior to Devdog, I ran an online games industry news media for and about Nordic game developers for nearly two years.
During that time, I often reached out to new game developers directly, apart from interviewing the ones who sent a press release directly to me.
A few weeks ago, we bought a Unity Asset that really let us down.
In developing our own assets, we spend a lot of time on the Asset Store, researching the market and getting inspired.
Item Collections in Inventory Pro are powerful collections that can contain items, stack, unstack, merge items and much, much more.
As we'll soon see, however, these features aren't only useful when creating a traditional RPG inventory system, but can be used in many aspects of your game.
We're a developer and publisher of best-in-class tools and asset for the Unity game engine. We develop and sell but also publish products like Odin for talented developers and artists around the world.