Time for this week's top #UnityTips. Grab you favorite springtime drink, find a hammock or your favorite chair and enjoy the read. Learn something new? We'd love to hear about it. Send us a note. Happy gamedeving friends.
As always make sure to share your favorite tip with your friends and followers. Have a stellar week!!
You can create a visual header to any group of components on your hierarchy window using EditorApplication.hierarchyWindowItemOnGUIhttps://t.co/4fOvzoasmO#unitytips #gamedev #unity3d pic.twitter.com/lSqHEq5VzC— Diego Giacomelli (@ogiacomelli) June 18, 2019
#unitytips How to make a #sprite #animation. Create your multiple sprite asset with the spriteeditor. Drag & Drop it to the scene, name the animation and thats it. Animation by @Tscholdes #indiedev #gamedev pic.twitter.com/gr1gPeLS7T— Binary Impact (@BinaryImpactG) June 18, 2019
One of those tiny but useful #unitytips. You can toggle gizmos in the Play Mode to view your game environment as it is in the Scene Mode. Helps me a lot with observing colliders and reflection probes. pic.twitter.com/DASrGWTN6S— Sarge (@sgt3v) June 24, 2019
We have a small #unitytips for you today!— The Simulation Crew (@SimulationCrew) June 25, 2019
Sprites (with the standard sprite shader) are great for clean and readable decals. It works amazing for our Warehouse :D
No need for loads of custom meshes or huge textures ;) #unity3d #MadeWithUnity #gamedev pic.twitter.com/FsKHrwAKBP
Rucksack is the most flexible and extensible single and multiplayer inventory solution with UNet support that enables you to easily setup player inventories, NPC inventories, banks, premium shops and much more!
Odin puts your Unity workflow on steroids, making it easy to build powerful user-friendly editors for you and your entire team.
With an effortless integration that deploys perfectly into pre-existing workflows, Odin allows you to serialize anything and enjoy Unity with 80+ new inspector attributes, no boilerplate code and so much more!
Prior to Devdog, I ran an online games industry news media for and about Nordic game developers for nearly two years.
During that time, I often reached out to new game developers directly, apart from interviewing the ones who sent a press release directly to me.
A few weeks ago, we bought a Unity Asset that really let us down.
In developing our own assets, we spend a lot of time on the Asset Store, researching the market and getting inspired.
Item Collections in Inventory Pro are powerful collections that can contain items, stack, unstack, merge items and much, much more.
As we'll soon see, however, these features aren't only useful when creating a traditional RPG inventory system, but can be used in many aspects of your game.
We're a developer and publisher of best-in-class tools and asset for the Unity game engine. We develop and sell but also publish products like Odin for talented developers and artists around the world.