Hello friends! Thrilled to once again bring you our top #UnityTips picks for the past week. We hope you find at least one that will level up your skills. Happy gamedeving and see you next week.
As always make sure to share your favorite tip with your friends and followers. Have a beautiful week!!
Today I made a script to solve a usual problem that happens when you are working on dynamics UIs on #unity3d, Set dynamically the size of a container. A good option is to take advantage of the UIBehaviour. | #ui | #unitytips | https://t.co/L9Lp5dXvA0— Javier García (@jvrgms) April 23, 2019
Unity has an option to send collision events even on kinematic and static objects! Just remember, it's only the collision events that get activated, they are not actually colliding! #unitytips #madewithunity #unity3d #IndieGameDev pic.twitter.com/NmxT9UNecZ— WAYWARD STUDIOS (@wayward_st) April 23, 2019
🚨 IMPORTANT #UNITYTIPS 🚨— Liam Sorta (@LiamSorta) April 23, 2019
Go try this right now - you can use the scroll wheel while moving the camera to change the movement speed. This is unequivocally the most exciting feature in 2019.1, my excitement is immeasurable. https://t.co/7RyuAbRKQN#gamedev #indiedev #unity3d pic.twitter.com/iUwQHFjEAJ
It's easier than ever to add a nice outline renderpass to your stack with #unity3d s' new Light Weight Render Pipeline (package version 5.9+). Create you own Renderer Asset and hook up a custom renderpass. Outline Shadergraph in the thread.#UnityTips #gamedev #lwrp pic.twitter.com/HtLsYUNDsX— Jan Löhr (@_janloehr) April 23, 2019
Using your own custom Renderer with the Lightweight Render Pipeline is super duper easy!— John O'Reilly 🔜 FMX (@John_O_Really) April 23, 2019
To create your own go to Create > Rendering > Lightweight RP > Forward Renderer.
Here I'm using my custom render to overwrite how the mage renders to depth, super handy for UI. #UnityTips pic.twitter.com/AouuzaFFdm
Rucksack is the most flexible and extensible single and multiplayer inventory solution with UNet support that enables you to easily setup player inventories, NPC inventories, banks, premium shops and much more!
Odin puts your Unity workflow on steroids, making it easy to build powerful user-friendly editors for you and your entire team.
With an effortless integration that deploys perfectly into pre-existing workflows, Odin allows you to serialize anything and enjoy Unity with 80+ new inspector attributes, no boilerplate code and so much more!
Prior to Devdog, I ran an online games industry news media for and about Nordic game developers for nearly two years.
During that time, I often reached out to new game developers directly, apart from interviewing the ones who sent a press release directly to me.
A few weeks ago, we bought a Unity Asset that really let us down.
In developing our own assets, we spend a lot of time on the Asset Store, researching the market and getting inspired.
Item Collections in Inventory Pro are powerful collections that can contain items, stack, unstack, merge items and much, much more.
As we'll soon see, however, these features aren't only useful when creating a traditional RPG inventory system, but can be used in many aspects of your game.
We're a developer and publisher of best-in-class tools and asset for the Unity game engine. We develop and sell but also publish products like Odin for talented developers and artists around the world.