Time for the best #UnityTips of the past week. Hoping all of you amazing gamedevs out there are making great progress on your Unity Builds for 2019. Might just have that tip you have been looking for here. Have a look to find out and keep making great games.
As always make sure to share your favorite tip with your friends and followers. Have a fantastic week!!
#unitytips - Something I implemented for the @BadNorthGame Demo (and should have done much earlier) is a script uses [PostProcessScene] to strip unwanted gameobjects from Scenes based upon compiler flags— Richard Meredith (@rtm223) February 19, 2019
Sourcecode : https://t.co/Ahj95AiZkP pic.twitter.com/7t5DtDIshO
#UnityTips Need to run a function automatically only once in your project? Using the static standard constructor together with the RuntimeInitialization Attribute is an easy way to do it. #madewithunity #gamedev #csharp pic.twitter.com/Ld37hYfrub— Binary Impact (@BinaryImpactG) February 19, 2019
💡Adjusting your curves in the Timeline or the Animation window will change how Unity transitions between values:— John O'Reilly 💜 (@John_O_Really) February 19, 2019
• Click the grey icon to reveal the curve editor.
• Right click a key to change a tangent's smoothing.
• Double click a curve to add a new key.#UnityTips #Unity3D pic.twitter.com/cZaV6InRuL
When you're switching materials to a shader you created in ShaderGraph, be smart: rename properties so Reference names match the ones in the previous shader (_MainTex, _BumpMap, …), so that all of the textures and values carry across!#unitytips #shaders #unity3d pic.twitter.com/eBXcvOU6gV— Ciro 🔜 GDC (@CiroContns) February 22, 2019
Rucksack is the most flexible and extensible single and multiplayer inventory solution with UNet support that enables you to easily setup player inventories, NPC inventories, banks, premium shops and much more!
Odin puts your Unity workflow on steroids, making it easy to build powerful user-friendly editors for you and your entire team.
With an effortless integration that deploys perfectly into pre-existing workflows, Odin allows you to serialize anything and enjoy Unity with 80+ new inspector attributes, no boilerplate code and so much more!
Prior to Devdog, I ran an online games industry news media for and about Nordic game developers for nearly two years.
During that time, I often reached out to new game developers directly, apart from interviewing the ones who sent a press release directly to me.
A few weeks ago, we bought a Unity Asset that really let us down.
In developing our own assets, we spend a lot of time on the Asset Store, researching the market and getting inspired.
Item Collections in Inventory Pro are powerful collections that can contain items, stack, unstack, merge items and much, much more.
As we'll soon see, however, these features aren't only useful when creating a traditional RPG inventory system, but can be used in many aspects of your game.
We're a developer and publisher of best-in-class tools and asset for the Unity game engine. We develop and sell but also publish products like Odin for talented developers and artists around the world.