Hard to believe we have almost 100 of these. Speaks to what an awesome community we all work in. #Unity3d is such a great engine with so much to learn that the #UnityTips never stop flowing. Enjoy this weeks selection.
As always make sure to share your favorite tip with your friends and followers. Have a booming week!!
Using string interpolation instead of string.Format, can save you valuable seconds! 😉 #unitytips pic.twitter.com/jif7rlke4F
— Insane Scatterbrain (@InScatterbrain) July 2, 2019
Â
If you're developing mobile apps, you probably had issues with camera notch of some devices. In Unity 2019 you can go to ProjecSettings > Player > Resolution and Presentation, then uncheck "Render outside safe area" to render your canvas only inside the safe area. #unitytips pic.twitter.com/zGGifeaVK4
— Sarge (@sgt3v) July 2, 2019
Â
Unity Frame Debug is really nice. Did you know that you can ctrl+click on a texture icon to get a bigger display window with some controls such as mipmaps? #unitytips https://t.co/HJ9wBgf9nB pic.twitter.com/8so9lGjMti
— Felipe Lira (@phi_lira) July 2, 2019
Â
How to Create a Blank Tile Palette Prefab in #unity3d Programmatically and have it added to the Tile Palette List Automatically.
— Nicholas Crosgrove @ Ludum Dare (@OccultGameDev) July 2, 2019
Been a while since I did a #UnityTips and this one is often requested on the boards. pic.twitter.com/gKv49sp0uJ
Â
You can serialize delegates in Scriptable Objects like this Event Manager and call it from everywhere and use it as a persistent event.#unitytips #unity #unity3d pic.twitter.com/MCD77fa2Ex
— Deadlysmile (@DeadlySmileTM) July 2, 2019
Â
Hey #gamedev people!
— Kenneth Azcurra (@KennethDevelops) July 4, 2019
Have you ever wanted to start a coroutine outside a MonoBehaviour and couldn't? Me too and it s*cks, so I'm sharing my workaround solution with you!#indiegamedev #unity #unitytips #unitytip #coroutine #madewithunity pic.twitter.com/wgwZPWgSg6
Â
#unitytips You can use the UNITY_EDITOR macro to strip testing code when building your project. #gamedev #indiedev pic.twitter.com/rpmMrBWVJT
— Binary Impact (@BinaryImpactG) July 9, 2019
Â
Rucksack is the most flexible and extensible single and multiplayer inventory solution with UNet support that enables you to easily setup player inventories, NPC inventories, banks, premium shops and much more!
Odin puts your Unity workflow on steroids, making it easy to build powerful user-friendly editors for you and your entire team.Â
With an effortless integration that deploys perfectly into pre-existing workflows, Odin allows you to serialize anything and enjoy Unity with 80+ new inspector attributes, no boilerplate code and so much more!Â
Prior to Devdog, I ran an online games industry news media for and about Nordic game developers for nearly two years.
During that time, I often reached out to new game developers directly, apart from interviewing the ones who sent a press release directly to me.
A few weeks ago, we bought a Unity Asset that really let us down.
In developing our own assets, we spend a lot of time on the Asset Store, researching the market and getting inspired.
Item Collections in Inventory Pro are powerful collections that can contain items, stack, unstack, merge items and much, much more.
As we'll soon see, however, these features aren't only useful when creating a traditional RPG inventory system, but can be used in many aspects of your game.Â
We're a developer and publisher of best-in-class tools and asset for the Unity game engine. We develop and sell but also publish products like Odin for talented developers and artists around the world.