Happy July friends. 2019 is zooming by. We have some excellent ones this week. Grab your beach umbrella and a chair, head on out to your favorite beach, chill out and have a read. Your sure to find a good one here.
As always make sure to share your favorite tip with your friends and followers. Have a spectacular week!!
In the @unity3d Shader Graph you can edit the reference name of a property to easily manipulate it in the code.— ToughNutToCrack (@tntcproject) June 25, 2019
More tips/tutorials here: https://t.co/GdayRyyFYF#unitytips #unity3d #tntc #gamedev #indiedev #shader pic.twitter.com/9lCpnfF8hs
You can use the "Header", "Tooltip" and "Space" attributes to better organize fields in the Inspector.— Febucci (@febucci) June 25, 2019
> More tips here: https://t.co/XBVspMFUiX #gamedev #indiedev #unitytips #unity3d pic.twitter.com/07ovskcBQk
One of the fastest ways to learn about unity components is to observe them in real time! With the power of breakpoints, you can learn a lot about unity. This technique can be used in many code editors, but this example is in visual studio code. #unitytips #unity #gamedev pic.twitter.com/cvVBLWrm2i— Austin Taylor (@TheAustinWay) June 25, 2019
You can orbit around one or more gameobjects by focusing on them. Select the gameobject(s), hit F to focus, then hold Alt and move your mouse to orbit around the focused gameobject(s). When focusing, you can choose to focus on the Pivot or Center. #unitytips #gamedev #unity3d pic.twitter.com/jkHJxZSMmt— Abhinav Demkeys (@abhinav_Demkeys) June 25, 2019
#unitytips If you're getting unusual stalls while doing any kind of asynchronous loading operation (resources, bundles, substances, etc) - be aware that a single synchronous call, such as Resources.Load will *block* until all async calls finish first. The Profiler wont show this.— Adam Frisby (@AdamFrisby) June 27, 2019
#unitytips use this extension for any list you got , I find myself often trying to get a random value from lists, and always writing the same Random.Range gets old real soon and messy,I always try to find ways to shorten lines or make my code tidier, hope this helps someone! pic.twitter.com/xvE7puLb6V— 🇱🇹Arvydas Žemaitis (@strangefiredev) June 29, 2019
Rucksack is the most flexible and extensible single and multiplayer inventory solution with UNet support that enables you to easily setup player inventories, NPC inventories, banks, premium shops and much more!
Odin puts your Unity workflow on steroids, making it easy to build powerful user-friendly editors for you and your entire team.
With an effortless integration that deploys perfectly into pre-existing workflows, Odin allows you to serialize anything and enjoy Unity with 80+ new inspector attributes, no boilerplate code and so much more!
Prior to Devdog, I ran an online games industry news media for and about Nordic game developers for nearly two years.
During that time, I often reached out to new game developers directly, apart from interviewing the ones who sent a press release directly to me.
A few weeks ago, we bought a Unity Asset that really let us down.
In developing our own assets, we spend a lot of time on the Asset Store, researching the market and getting inspired.
Item Collections in Inventory Pro are powerful collections that can contain items, stack, unstack, merge items and much, much more.
As we'll soon see, however, these features aren't only useful when creating a traditional RPG inventory system, but can be used in many aspects of your game.
We're a developer and publisher of best-in-class tools and asset for the Unity game engine. We develop and sell but also publish products like Odin for talented developers and artists around the world.