Hey all! We hope your 2019 is off to a great start. Take a second and enjoy this weeks curated #UnityTips from the awesome gamedevs on Twitter.
As always, be sure to give the sharer of your favorite UnityTip a shout out on social media.
For a nice and easy Low Poly heightbased Landscape Shader, set some Colors and Height Constraints. Then put them into the color input to paint the Mesh.— Jan Löhr (@_janloehr) December 28, 2018
Find the Shadergraph here:https://t.co/he41WvZqQf#unitytips #Unity3D #shadergraph #gamedev #code4free pic.twitter.com/gB9sWF2LN2
PSA: Switching from fullscreen to windowed mode using Screen.fullScreen or Screen.fullScreenMode will only work on macOS if you have the "Allow Fullscreen Switch" option turned on (while on Windows works either way). Tested on Unity 2018.3.0f1 #unitytips pic.twitter.com/WyjkzSlAsa— Giacomo Preciado (@giacomopc) December 31, 2018
#unitytips You can sample _ShadowMapTexture in fragment shader with screenspace coordinates to sample the shadow map. You could for example apply shadows on models that are unlit. #shaders pic.twitter.com/JGkyPElbF5— Shahriar Shahrabi (@IRCSS) January 4, 2019
You can add keyboard shortcuts to your menu items in @unity3d.— Sarge (@sgt3v) January 5, 2019
Add % for Ctrl/Cmd, # for Shift, & for Alt before your hot key. If you don't want a combination, adding underscore _ before your key will do.#unity #unitytips #indiedev pic.twitter.com/7ER6VgpffE
Want to quickly / dynamically draw any list of enums in Editor Windows? Today I've learned how to write a Static Editor Method that can generically process any list of enums and show them as thier Enum Popup. :D #unitytips pic.twitter.com/Chg5J1242B— Matt Gambell 🎮🎥🎬 (@MattGambell) January 5, 2019
Rucksack is the most flexible and extensible inventory solution with UNet support that enables you to easily setup player inventories, NPC inventories, banks, premium shops and much more!
Odin puts your Unity workflow on steroids, making it easy to build powerful user-friendly editors for you and your entire team.
With an effortless integration that deploys perfectly into pre-existing workflows, Odin allows you to serialize anything and enjoy Unity with 80+ new inspector attributes, no boilerplate code and so much more!
Prior to Devdog, I ran an online games industry news media for and about Nordic game developers for nearly two years.
During that time, I often reached out to new game developers directly, apart from interviewing the ones who sent a press release directly to me.
A few weeks ago, we bought a Unity Asset that really let us down.
In developing our own assets, we spend a lot of time on the Asset Store, researching the market and getting inspired.
Item Collections in Inventory Pro are powerful collections that can contain items, stack, unstack, merge items and much, much more.
As we'll soon see, however, these features aren't only useful when creating a traditional RPG inventory system, but can be used in many aspects of your game.
We're a developer and publisher of best-in-class tools and asset for the Unity game engine. We develop and sell but also publish products like Odin for talented developers and artists around the world.