This week we have lot's of great #UnityTips. It's nice to see the always awesome gamedev community step it up. We hope you can take a moment, grab a comfortable chair and read them. We are sure something here will add to your already amazing skills.
As always make sure to share your favorite tip with your friends and followers. Have a fantastic week!!
We do have a lot of gameObjects in our scripts, it's always good to organize things. You can use HeaderAttribute to do this🙂🙂 #unitytips #indiedev #gamedev #indiewatch #unity3d #indiegamedev pic.twitter.com/ZmUdabP10y— Mahesh Athirala (@MaheshAthirala) February 26, 2019
Tired of starting coroutines by "stringname" to be able to stop it again? With this #UnityTips you'll learn the correct pattern to start and stop Coroutines fully typed.#unity3d #gamedev #code4free pic.twitter.com/QOerYMx7W6— Jan Löhr (@_janloehr) February 26, 2019
You can make sure you entered the right value in the Inspector by helping you with the OnValidate function.— Febucci (@febucci) February 26, 2019
Docs here: https://t.co/F8w7MgL8P7#gamedev #indiedev #unitytips #unity3d pic.twitter.com/l8XZRsFjHx
🔎 Realistic Glass with Refraction has never been easier in HDRP 🔎— Kieran Colenutt (@kierancolenutt) February 26, 2019
Seriously, it's sooo simple to make 😍
Here's how to create a glass material with the HDRP/Lit shader, suitable for our GORGEOUS London Office Demo!#unitytips #madewithunity #gamedev pic.twitter.com/3mpdGt569w
New to using Unity's 2D side and confused as to why your art/sprites are blurry or aren't as sharp as they should be after importing? Make sure to set the filter mode to Point(No Filter) for a crisp looking sprite! #unitytips #gamedev #indiedev #IndieGameDev #gameart pic.twitter.com/ZzclsTcTur— Kal CorgiBits (@kalobrienz) February 26, 2019
#unitytips #unity3d— LaZeus (@TheLaZeus) February 26, 2019
In case you didn't know, you can change the physics shape of a 2D sprite from the sprite editor.
It works like a charm with tilesets, so you won't have to adjust every level's colliders by hand.
P.S. Don't forget the composite collider 2D. pic.twitter.com/hnsGAPWJpy
🔔Optimisation #Unitytips 🔔— Liam Sorta (@LiamSorta) February 26, 2019
This is EASILY one of the best/simplest tips I can give for performance.
Implement this into your project RIGHT NOW ‼️
It gets overlooked so often; rather than executing your methods every frame... run them every X frames. #gamedev #indiedev pic.twitter.com/6ImkphHE9l
If you have multiple similar entities "doing the same thing" but with different Animation Clips, you can use the AnimatorOverrideController to do just what its name suggests: recycle animation logic and just swap the clips.— Ciro 🔜 GDC (@CiroContns) February 26, 2019
More info: https://t.co/cnebTfCxST#unitytips #unity3d pic.twitter.com/6MFmwjY9ff
Unity skips a bunch of frames when you play a scene in the editor. You can avoid this by pressing Pause first, then Play. The scene can then fully load and you can unpause. Nice if you are testing dynamic effects and stuff!#unitytips #unity3d pic.twitter.com/4dohdffjzL— Roystan (@roystanhonks) February 26, 2019
#unitytips Auto convert a folder of sprites from single to multiple. Splices and Trims sprites making them ready for individual use. #gamedev #indiedev #madewithunity #unity3d pic.twitter.com/Esz82BM6tF— Jeff Harper (@jeffdevsitall) February 26, 2019
Random shader tip: Get a more pleasant shading by limiting the lower end of the influence of light to the surface color, i.e. "max(NdotL * attenuation, 0.3)"#gamedev #unitytips #madewithunity #shader pic.twitter.com/1GlVATEXoY— Kezzo (@KezzoDev) February 26, 2019
You can fake cubic interiors with a cubemap reflection getting environments with a lot of polygons for just the perfomance of a texture— Adrian Pereiro (@pereiro_adrian) February 27, 2019
Remember you just have to bake a light probe and use the cubemap generated#madewithunity #unity3d #indiedev #indiegame #gamedev #unitytips pic.twitter.com/w93UcxTWjG
Rucksack is the most flexible and extensible inventory solution with UNet support that enables you to easily setup player inventories, NPC inventories, banks, premium shops and much more!
Odin puts your Unity workflow on steroids, making it easy to build powerful user-friendly editors for you and your entire team.
With an effortless integration that deploys perfectly into pre-existing workflows, Odin allows you to serialize anything and enjoy Unity with 80+ new inspector attributes, no boilerplate code and so much more!
Prior to Devdog, I ran an online games industry news media for and about Nordic game developers for nearly two years.
During that time, I often reached out to new game developers directly, apart from interviewing the ones who sent a press release directly to me.
A few weeks ago, we bought a Unity Asset that really let us down.
In developing our own assets, we spend a lot of time on the Asset Store, researching the market and getting inspired.
Item Collections in Inventory Pro are powerful collections that can contain items, stack, unstack, merge items and much, much more.
As we'll soon see, however, these features aren't only useful when creating a traditional RPG inventory system, but can be used in many aspects of your game.
We're a developer and publisher of best-in-class tools and asset for the Unity game engine. We develop and sell but also publish products like Odin for talented developers and artists around the world.