May is here and there is no stopping the awesome gamedevs on Twitter who continue to poor out these super helpful #UnityTips. A huge thanks to those who take the time to help out this amazing community.
As always make sure to share your favorite tip with your friends and followers. Have an outstanding week!!
Aight time for some #unitytips letsgo— Hannah Rose (@hannaesthetic) April 29, 2019
For those of you who never tried it because you're worried it's complicated, split screen in #Unity3D is stupidly straightforward.
Here's a 40 second demo of how it works! All you need is two cameras, and a couple of values changed! pic.twitter.com/FBuenVFjK1
Want to create or edit script templates?— Massive Miniteam (@MassiveMiniteam) April 30, 2019
1. Create folder 'Assets/ScriptTemplates'
2. Inside, create txt file '81-C# Script-NewScript.cs.txt'
Name: '[menu index]-[menu name]-[default name].txt'
3. Edit file. Use '#SCRIPTNAME#' as placeholder
4. Restart Unity#UnityTips #unity3d pic.twitter.com/MjfotAdE7g
In shadergraph you can convert a value node to shader property easily with right click -> convert to property :P— JfranMora (@JfranMora) April 30, 2019
This can be undo removing the created property! #unitytips #gamedev #indiedev pic.twitter.com/KXQTvkj6ol
To play a sound clip independent of a specific AudioSource component living inside of an entity, use AudioSource.PlayClipAtPoint(...); This Plays an AudioClip at a given position in world space and automatically disposes of it once the clip has finished playing. #UnityTips pic.twitter.com/eJn6Hxn7DE— JT (@TelleriaJoaquin) April 30, 2019
#UnityTips Tuesday! You might know the "F" key focuses the Scene view on the selected GameObject, but did you know Shift + F locks it to moving GameObjects? Useful for watching characters elsewhere in your level! More navigation tips in the docs here: https://t.co/IyJ2QVuWTO pic.twitter.com/Z9P8YOruye— UnityDocs (@UnityDocs) April 30, 2019
Did you know you can rotate/orient a gameobject just by reassigning transform.right? It works for other Transform properties like transform.up and transform.forward! #UnityTips pic.twitter.com/kQ5ni0DufR— David Erosa (@david_erosa) April 30, 2019
#UnityTips If using baked lighting and dynamic doors, make a copy of your door, set it to static and shadows only, and light won't bleed between rooms. Great for preventing that "light under door" effect without looking distracting when the door is open. #madewithunity #indiedev pic.twitter.com/EJoNpj9qTD— Austin Schaeffer (@SchaefferAustin) April 30, 2019
#unitytips— Alexey Kalinin (@_alexeykalinin) May 1, 2019
To swap a prefab (or any game object) for another prefab, hold down the ALT key and drag prefab onto existing prefab in the hierarchy.
To save transform just put your prefab into the hierarchy's object and then delete the parent object.#indiedev #gamedev #unity pic.twitter.com/QF8H9xrrhh
Today's post will be about #unitytips, I use ctrl+shift shortcut quite a lot when designing a level, it enables auto snapping of a dragged object to other objects and terrain, it save a lot of time previously spent on a placement.#gamedev #indiedev pic.twitter.com/L3zyFRpxvb— The Serpent Rogue (@TheSerpentRogue) May 1, 2019
Rucksack is the most flexible and extensible single and multiplayer inventory solution with UNet support that enables you to easily setup player inventories, NPC inventories, banks, premium shops and much more!
Odin puts your Unity workflow on steroids, making it easy to build powerful user-friendly editors for you and your entire team.
With an effortless integration that deploys perfectly into pre-existing workflows, Odin allows you to serialize anything and enjoy Unity with 80+ new inspector attributes, no boilerplate code and so much more!
Prior to Devdog, I ran an online games industry news media for and about Nordic game developers for nearly two years.
During that time, I often reached out to new game developers directly, apart from interviewing the ones who sent a press release directly to me.
A few weeks ago, we bought a Unity Asset that really let us down.
In developing our own assets, we spend a lot of time on the Asset Store, researching the market and getting inspired.
Item Collections in Inventory Pro are powerful collections that can contain items, stack, unstack, merge items and much, much more.
As we'll soon see, however, these features aren't only useful when creating a traditional RPG inventory system, but can be used in many aspects of your game.
We're a developer and publisher of best-in-class tools and asset for the Unity game engine. We develop and sell but also publish products like Odin for talented developers and artists around the world.