As I go through these tips every week I become more and more impressed with the #gamedev community. We are all fortunate to be a part of it. Take some time this week to go through the curated #UnityTips from this past week. Your already amazing skills are sure to improve.
As always, be sure to give the sharer of your favorite UnityTip a shout out on social media. They deserve it and it is a great help to the community.
If you use ScriptableObjects for your game, say for an inventory or so, you can use Datastores to easily manage your elements without creating a new editor window. It also allows you to override each class' property drawer seen here. #unitytips #unity3dhttps://t.co/doXVXquE4t pic.twitter.com/Cnbf7PAyj6— Arthur (@atrblizzard) January 15, 2019
Trying to optimise physics in my procedural world and make the snowboard physics controller work. Instead of massive mesh-colliders much better to move a few triangles around! (8 triangles moved every 5 meters) #unitytips #indiedev @madewithunity Proper graphics soon:tm: pic.twitter.com/aC4jIsMseP— Luca Mefisto (@LucaMefisto) January 16, 2019
If you want an npc to move towards a target, but not in a straight line then you can try the following. Every 0.15s to 0.5s find the direction towards the target and randomly offsetting it by -80 to 80 degrees then move in that direction.#gamedev #madewithunity #unitytips pic.twitter.com/0aXNNE47r3— Anton (@AntonPantev) January 17, 2019
#unitytips You can change the environment of the prefab editing scene of Unity 2018.3 in the Project settings: very useful to get a better graphical preview (or if you can't stand dark blue) pic.twitter.com/ahOLW0icQJ— William Besnard (@BillSansky) January 17, 2019
Rucksack is the most flexible and extensible inventory solution with UNet support that enables you to easily setup player inventories, NPC inventories, banks, premium shops and much more!
Odin puts your Unity workflow on steroids, making it easy to build powerful user-friendly editors for you and your entire team.
With an effortless integration that deploys perfectly into pre-existing workflows, Odin allows you to serialize anything and enjoy Unity with 80+ new inspector attributes, no boilerplate code and so much more!
Prior to Devdog, I ran an online games industry news media for and about Nordic game developers for nearly two years.
During that time, I often reached out to new game developers directly, apart from interviewing the ones who sent a press release directly to me.
A few weeks ago, we bought a Unity Asset that really let us down.
In developing our own assets, we spend a lot of time on the Asset Store, researching the market and getting inspired.
Item Collections in Inventory Pro are powerful collections that can contain items, stack, unstack, merge items and much, much more.
As we'll soon see, however, these features aren't only useful when creating a traditional RPG inventory system, but can be used in many aspects of your game.
We're a developer and publisher of best-in-class tools and asset for the Unity game engine. We develop and sell but also publish products like Odin for talented developers and artists around the world.