Hey friends, time for some more helpful #UnityTips. We've said it before, but can never say it enough, this community rocks! You guys continue to put out so much amazing content. Thank you, Thank you, Thank you!!
As always make sure to share your favorite tip with your friends and followers. Have a beautiful week!!
Today I remembered you can quadruple-click a GameObject to have the Scene view stick to it while in play mode.— Raphaël Thoulouze (@R734B) May 7, 2019
You can then scroll to zoom relatively to it.#gamedev #indiedev #unitytips #unity3d pic.twitter.com/QaHFWU90BM
Wanna make your game look more lively by shuffling between several different idle/attack/other animations? Then here's my quick, easy and reusable solution/tip for you! https://t.co/WNxcYUUCE5 #unitytips #unity3d #gamedev pic.twitter.com/VGFUiIYSW1— Aurochs⊕ (@PetrasMal) May 8, 2019
This may not be rocket science but for years I've been using Lerp with constant time parameter. For my motion controlled game it didn't work too well, but luckily I've had a "Eureka!" moment and came up with this solution. #unitytips #unity #gamedev #indiedev #unity3d pic.twitter.com/G7tzlLkoHu— Piotr Zurek (@evil_arev) May 13, 2019
Handy #unity3d shader tip:— Harry 💬 (@HarryAlisavakis) May 14, 2019
If you want that cool "Fix now" button to change the texture type of your normal maps on your properties add the "[Normal]" tag before your texture sampler!
And don't forget to change "white" to "bump" as the default value!#gamedev #unitytips pic.twitter.com/xmfHjtzIVg
You can change the Transparency Order Axis in the Graphics Settings of @unity3d .— ToughNutToCrack (@tntcproject) May 14, 2019
It could be pretty useful when you make a 2d game.
(2d assets by @KenneyNL Thanks!)#tntc #unitytips #unity3d #gamedev #indiedev pic.twitter.com/nRZAxJiDhK
Using here #Unity3d particles force field with sphere type component. It can easily create interesting results realtime instantly. #madewithunity#artistsontwitter #gamedev #indiedev #realtimevfx #vfx #unitytips pic.twitter.com/QmiDL3ro52— Farrukh Abdur (@FarrukhAbdur) May 14, 2019
#unitytips Use Animation Events for precision with animations. By creating the event at start you have more control and flexibility when working. #indiedev #gamedev #madewithunity #unity3d pic.twitter.com/7cU8IlkUe8— Jeff Harper (@jeffdevsitall) May 14, 2019
Today I learned this little trick to concatenate strings very elegantly, C# docs refers to it as a "interpolated string" https://t.co/WYxGFzr5nO. Thanks to @JoseCahuanaT for showing me this!#unitytips pic.twitter.com/4ouCUaZJEI— Giacomo Preciado (@giacomopc) May 14, 2019
#unitytips— Alexey Kalinin (@_alexeykalinin) May 14, 2019
How to make a Camera Shake on Collision in Unity?
Unity Cinemachine allows you to make an awesome camera shake effect.
Just watch the video below to know how 😌#madewithunity #gamedev #indiedev #igdev #unity #indiedevhour #gamedesign #gamedevblog pic.twitter.com/JbaMwR0JPq
The #VisualEffectGraph's "Switch" node can switch between many different outputs controlled by a single float value ✨#UnityTips— John O'Reilly 🔜 Nordic Game Conference (@John_O_Really) May 14, 2019
In this example I use a "Probability Sampling" node to control both the velocity and gradient of the particle: pic.twitter.com/myGaSqr7ya
Rucksack is the most flexible and extensible single and multiplayer inventory solution with UNet support that enables you to easily setup player inventories, NPC inventories, banks, premium shops and much more!
Odin puts your Unity workflow on steroids, making it easy to build powerful user-friendly editors for you and your entire team.
With an effortless integration that deploys perfectly into pre-existing workflows, Odin allows you to serialize anything and enjoy Unity with 80+ new inspector attributes, no boilerplate code and so much more!
Prior to Devdog, I ran an online games industry news media for and about Nordic game developers for nearly two years.
During that time, I often reached out to new game developers directly, apart from interviewing the ones who sent a press release directly to me.
A few weeks ago, we bought a Unity Asset that really let us down.
In developing our own assets, we spend a lot of time on the Asset Store, researching the market and getting inspired.
Item Collections in Inventory Pro are powerful collections that can contain items, stack, unstack, merge items and much, much more.
As we'll soon see, however, these features aren't only useful when creating a traditional RPG inventory system, but can be used in many aspects of your game.
We're a developer and publisher of best-in-class tools and asset for the Unity game engine. We develop and sell but also publish products like Odin for talented developers and artists around the world.