Time once again for some great #UnityTips from the always amazing Gamedevs in the Unity3D ecosystem. We promise it will be well worth your time to take a break, grab your favorite beverage and have a look.
As always make sure to share your favorite tip with your friends and followers. Have a fabulous week!!
Recently made a cheap thruster shader. Here are the components presented for #unitytips tuesday. Better image of the shadergraph in the thread ;)#gamedev #unity3d #ShaderGraph pic.twitter.com/OHl499tETr— Jan Löhr (@_janloehr) April 2, 2019
The Quick Search package available in Unity 2019.1 lets you search anything in Unity. This includes:— Abhinav Demkeys (@abhinav_Demkeys) April 2, 2019
-Search Menu items (eg: GameObject>3D Object>Cube)
-Search Scene gameobjects
...and much more. Here's a small demo video.#unity3d #gamedev #unitytips
Did you know you could add multiple primitive colliders to a single object so save on collision calculations in comparison to mesh colliders? We use it in our hitbox system and it works like a charm!#unitytips #madewithunity #unity3d #indiedev #gamedev pic.twitter.com/NDMfbNAkfa— WAYWARD STUDIOS (@wayward_st) April 2, 2019
If you're using VS code and you're into writing shaders by hand, maybe you'll find my #unitytips contribution useful:— Harry 💬 (@HarryAlisavakis) April 2, 2019
My shader snippets for faster property declaration to allow for easier experimentation! 😃https://t.co/8anZqTdbWR#gamedev #indiedev #unity3d pic.twitter.com/WgVcI077OY
Ever had trouble getting nice looking results for metals with @unity3d's standard shader? Well look no further, there is now a handy visual guide!https://t.co/GKX94vOSSw#unitytips #madewithunity #gamedev pic.twitter.com/NClf6mNHEA— Rich Metson (@richmetson) April 2, 2019
With Unity's #ShaderGraph, it's relatively simple to create shader FXs that only play once as a reaction to an in-game event, player input, or similar. Think of an item appearing/dissolving, or shaking, or scaling up from 0. This is my implementation (thread)#unitytips #unity3d pic.twitter.com/hOcm2tfrb5— Ciro Continisio ☕ (@CiroContns) April 2, 2019
🚀 After completing one part of your visual effect you may want to reuse the same calculations for another particle.— John O'Reilly 🔜 A MAZE. (@John_O_Really) April 2, 2019
Instead of duplicating the entire System, the #VisualEffectGraph allows you to simply add another Output!
Overwrite values in the new Output with blocks #UnityTips pic.twitter.com/tgkOOENMYB
Rucksack is the most flexible and extensible inventory solution with UNet support that enables you to easily setup player inventories, NPC inventories, banks, premium shops and much more!
Odin puts your Unity workflow on steroids, making it easy to build powerful user-friendly editors for you and your entire team.
With an effortless integration that deploys perfectly into pre-existing workflows, Odin allows you to serialize anything and enjoy Unity with 80+ new inspector attributes, no boilerplate code and so much more!
Prior to Devdog, I ran an online games industry news media for and about Nordic game developers for nearly two years.
During that time, I often reached out to new game developers directly, apart from interviewing the ones who sent a press release directly to me.
A few weeks ago, we bought a Unity Asset that really let us down.
In developing our own assets, we spend a lot of time on the Asset Store, researching the market and getting inspired.
Item Collections in Inventory Pro are powerful collections that can contain items, stack, unstack, merge items and much, much more.
As we'll soon see, however, these features aren't only useful when creating a traditional RPG inventory system, but can be used in many aspects of your game.
We're a developer and publisher of best-in-class tools and asset for the Unity game engine. We develop and sell but also publish products like Odin for talented developers and artists around the world.