We know it is a busy week for shopping but be sure to take a break, sit back, relax, and enjoy this weeks hand picked #UnityTips put together by the genius gamedevs on Twitter.
As always, be sure to give the sharer of your favorite UnityTip a shoutout on social media.
Editing texture UV mapping in #Unity3d Probuilder for 3d objects. A separate UV editor window is also available to select faces, weld etc. #madewithunity#gamedev #indiedev #3d #artistsontwitter #unitytips pic.twitter.com/puqt3ux8zh— Farrukh Abdur (@FarrukhAbdur) November 19, 2018
For easily level creation, you can create a Editor window, for saving the items position into a ScriptableObject and then load throw script in the different levels (for cases when you share scenes)#unitytips #madewithunity #Unity @unity3d @madewithunity pic.twitter.com/sxu24MS8uS— Alex Fdez (@ThatsAllex) November 20, 2018
Don't know what Material Property Blocks are? We nearly doubled our FPS in the below scene using this technique. Better go learn about them here:https://t.co/Kt9yinMlaR#unitytips #gamedev #indiedev #unity3d #madewithunity pic.twitter.com/j3s7skoH1X— LeadFollow Games (@LeadFollowGames) November 20, 2018
When testing two different inputs that connect to A LOT of nodes in #ShaderGraph, it might be tedious to continuously connect and disconnect them all. Do yourself a favour and use a Preview node as an intermediate step!#unitytips #unity3d pic.twitter.com/jNL6GwEv9d— Ciro Continisio ☕️ (@CiroContns) November 20, 2018
Did you know that you can group your variables in the inspector?— Febucci (@febucci) November 20, 2018
Use this useful attribute released by dimmpixeye on github: https://t.co/vTckHT9LYo#gamedev #indiedev #unitytips #unity3d pic.twitter.com/4Ax9V1bkku
When you work on a mobile project, be sure to check the Shadow Distance field in the Quality Settings.— ToughNutToCrack (@tntcproject) November 20, 2018
That's our @unity3d tips today.#unitytips #unity3d #gamedev #shadow #quality #mobile #tntc pic.twitter.com/DpCHzD205k
Never underestimate the power of simple grid lines when setting up shots!— Charles Martin (@CharlieM1725) November 20, 2018
Using a UI canvas and transparent grid sprite, I was easily able to create a basic grid for my camera/s. #unitytips #madewithunity #cinematics #animation #gamedev pic.twitter.com/qAoEVvoGi8
Here's something I found out pretty late about #unity3d: If you drag and drop an audio clip in the scene an object with an audio source with that clip is immediately created! Same goes to just create the audio component on an existing object! 🔊#unitytips #gamedev pic.twitter.com/TruAKCJ4tO— Harry 💬 (@HarryAlisavakis) November 20, 2018
You might be interested to know that the new #VisualEffectGraph is fully compatible with Timeline!✨— John OoOoo'Reilly 🧛♂️ (@John_O_Really) November 20, 2018
Using Timeline you can:
• Start & Stop Systems
• Adjust Parameters over time
• Inherit values such as Color or Size
⬇️Here's a video showing how it works! #UnityTips pic.twitter.com/26m8FLmDCG
#gamedev #unitytips Thinking that you take too much texture space? Align your view to your camera, and use the "Mipmap" preview in the editor. The redder the tint, the more the texture is bigger than it should. The bluer, the more res you need. (walls here have no texture) pic.twitter.com/KuspNSW1WG— George Panayiotou (@ffs_nonamesleft) November 23, 2018
Rucksack is the most flexible and extensible single and multiplayer inventory solution with UNet support that enables you to easily setup player inventories, NPC inventories, banks, premium shops and much more!
Odin puts your Unity workflow on steroids, making it easy to build powerful user-friendly editors for you and your entire team.
With an effortless integration that deploys perfectly into pre-existing workflows, Odin allows you to serialize anything and enjoy Unity with 80+ new inspector attributes, no boilerplate code and so much more!
Prior to Devdog, I ran an online games industry news media for and about Nordic game developers for nearly two years.
During that time, I often reached out to new game developers directly, apart from interviewing the ones who sent a press release directly to me.
A few weeks ago, we bought a Unity Asset that really let us down.
In developing our own assets, we spend a lot of time on the Asset Store, researching the market and getting inspired.
Item Collections in Inventory Pro are powerful collections that can contain items, stack, unstack, merge items and much, much more.
As we'll soon see, however, these features aren't only useful when creating a traditional RPG inventory system, but can be used in many aspects of your game.
We're a developer and publisher of best-in-class tools and asset for the Unity game engine. We develop and sell but also publish products like Odin for talented developers and artists around the world.