Time once more for some really great UnityTips hand selected from the past week and created by the amazing gamedevs that take the time to post them.
As always make sure to share your favorite tip with your friends and followers. Have a marvelous week!!
A little tip: if you have an Animation Clip where you want 2 different offsets (one at the beginning, one at the end) currently you can't animate that offset…— Ciro 치로 Continisio (@CiroContns) June 3, 2019
You can easily split the clip (S), set a different offset for each side, then blend them together ➡⬅️#unitytips pic.twitter.com/88P1Ma94Oe
You can lock your camera on a moving GameObject in Unity - without coding! :) After selecting a GameObject,hit“Shift”+“F”on your keyboard. Now your scene camera follows the object when you switch into game mode. Have fun! #TipTuesday #gamedev #madewithunity #UnityTips @unity3d pic.twitter.com/XDrSYFAkcS— Massive Miniteam (@MassiveMiniteam) June 4, 2019
You can set your own "Platform Custom #defines" to quickly add or remove features from your game's build.— Febucci (@febucci) June 4, 2019
>More tips here: https://t.co/XBVspMoiUn#gamedev #indiedev #unitytips #unity3d pic.twitter.com/h4uBwa2aK8
#unitytips Randomize the starting point of an #animation to give a more natural feeling to a tiled animation with just one line of #code:— Binary Impact (@BinaryImpactG) June 4, 2019
gameObject.GetComponent<Animator>() .Play(0,-1, Random.value);#indiedev #gamedev pic.twitter.com/D7FPiqwRFw
Are you developing an Editor utility or a package? Unity 2019.2 beta exposes a new API for type extraction to reduce tooling initialization and enter Play Mode times. ⏳⌛🚀— Unity (@unity3d) June 4, 2019
Give it a try and let us know what you think! https://t.co/FE2lAZqjGQ #unitytips
Shadow Distance in the quality settings can be adjusted in run-time through script:https://t.co/ro6WukdjRg— Filip Coulianos (@Coulianos) June 4, 2019
I use it in HyperSpace when swapping between 1st person and ship controls with great success!#unitytips #madewithunity pic.twitter.com/lhOQ0zhlTI
#unitytips time! In #VisualEffectGraph, you can use the "Position (Depth)" Block to spawn particles on your scene, based on the depth buffer and color buffer of the Main Camera. #RealtimeVFX pic.twitter.com/GRXF5VrGLI— Thomas ICHÉ (@peeweekVFX) June 4, 2019
Rucksack is the most flexible and extensible single and multiplayer inventory solution with UNet support that enables you to easily setup player inventories, NPC inventories, banks, premium shops and much more!
Odin puts your Unity workflow on steroids, making it easy to build powerful user-friendly editors for you and your entire team.
With an effortless integration that deploys perfectly into pre-existing workflows, Odin allows you to serialize anything and enjoy Unity with 80+ new inspector attributes, no boilerplate code and so much more!
Prior to Devdog, I ran an online games industry news media for and about Nordic game developers for nearly two years.
During that time, I often reached out to new game developers directly, apart from interviewing the ones who sent a press release directly to me.
A few weeks ago, we bought a Unity Asset that really let us down.
In developing our own assets, we spend a lot of time on the Asset Store, researching the market and getting inspired.
Item Collections in Inventory Pro are powerful collections that can contain items, stack, unstack, merge items and much, much more.
As we'll soon see, however, these features aren't only useful when creating a traditional RPG inventory system, but can be used in many aspects of your game.
We're a developer and publisher of best-in-class tools and asset for the Unity game engine. We develop and sell but also publish products like Odin for talented developers and artists around the world.