Grab a cup of your favorite baverage, sit back (yes, work can wait - just don't tell your boss we said that!), and enjoy this week's hand-picked curation of the best UnityTips shared by the genius gamedevs on Twitter.
As always, be sure to give the sharer of your favorite UnityTip a shoutout on social media.
You can open two differents Inspector tab in Unity.— ToughNutToCrack (@tntcproject) October 24, 2018
Just lock one Inspector, right click on a tab, select "add new tab" and choose "Inspector" from menu.
That's our @unity3d tips today.#unitytips #unity3d #gamedev #tntc pic.twitter.com/BtRFNRBJxd
You can get more natural/organic scenes if you use physics to place objects in them. The Physics.Simulate(...) method can be used in Editor mode and then you can tweak the result manually. https://t.co/kbOYfFEa7E #unitytips pic.twitter.com/Gc2jaPcFju— Arturo Nereu (志達) (@arturonereu) October 23, 2018
I decided to expand on last weeks toon shader and add multiple steps as well as specular highlights in this followup tutorial.https://t.co/Xm7peDyQZA#gamedev #shader #unity3d #unitytips pic.twitter.com/r1mnOVOVxk— Ronja (@totallyRonja) October 27, 2018
The FPS Sample Project is now released by @unity3d and I made a video to cover it, see what it's all about, and also dive a little bit into the project itself, and check out the tools! Hope you all enjoy. :) ❤️#unity #gamedev #indiedev #unitytips— Sykoo 🎃 (@SykooSam) October 26, 2018
Watch: https://t.co/TM0la9ibth pic.twitter.com/HnBYVpBmqz
#VisualEffectGraph tip! You can avoid time discretization while computing this sphere's rotated position : Just use the Total Time (Per-Particle) node. (It adds a random sub-frame time offset to the total time) #UnityTips #RealtimeVFX pic.twitter.com/92VWbp2Nrd— Thomas ICHÉ (@peeweekVFX) October 25, 2018
Get millions of particles running on the GPU with our upcoming node-based VFX Graph! Learn more in this overview video: https://t.co/hAYXOpissp #VisualEffectGraph #madewithunity #unitytips pic.twitter.com/rL5XLe8Lrj— Unity (@unity3d) October 24, 2018
AR Foundation now supports the Lightweight render pipeline, allowing me to put my Shader Graph Island Scene in AR! 🌴#UnityTips— John OoOoo'Reilly 🧛♂️ (@John_O_Really) October 23, 2018
If you want to know how to get started with AR and LWRP, check out this thread on the Unity forum by @jimmy_jam_jam: https://t.co/uQjD0q8yZX pic.twitter.com/2pR7w4MglH
Have you seen @unity3d's new and improved prefab workflow system?— Liam Spookta 🎃 (@LiamSorta) October 23, 2018
Here we are using variants that have their own unique colours, while still modifying the base prefab to propagate changes INSTANTLY ⭐️
Try it out in in 2018.3b#gamedev #indiedev #madewithunity #unitytips pic.twitter.com/xlQrUWtokW
Working with Probuilder bezier curves in #Unity3d is really good for a variety of #3d shapes with complete radius and vertex control. #madewithunity#gamedev #indiedev #artistsontwitter #unitytips #blocktober pic.twitter.com/Lnm2K5qRm5— Farrukh Abdur (@FarrukhAbdur) October 23, 2018
Take a look at one unique and helpful pattern for revolutionizing the way people develop games in @unity3d. This pattern extends to more than just #MixedReality and #SpatialComputing#gamedev #unity3d #UnityTips #Unity #Unite2018@magicleap @magicleapdevs https://t.co/Q8Rp4rLyex— Stephen Hodgson (@StephenHodgson_) October 22, 2018
Rucksack is the most flexible and extensible inventory solution with UNet support that enables you to easily setup player inventories, NPC inventories, banks, premium shops and much more!
Odin puts your Unity workflow on steroids, making it easy to build powerful user-friendly editors for you and your entire team.
With an effortless integration that deploys perfectly into pre-existing workflows, Odin allows you to serialize anything and enjoy Unity with 80+ new inspector attributes, no boilerplate code and so much more!
Prior to Devdog, I ran an online games industry news media for and about Nordic game developers for nearly two years.
During that time, I often reached out to new game developers directly, apart from interviewing the ones who sent a press release directly to me.
A few weeks ago, we bought a Unity Asset that really let us down.
In developing our own assets, we spend a lot of time on the Asset Store, researching the market and getting inspired.
Item Collections in Inventory Pro are powerful collections that can contain items, stack, unstack, merge items and much, much more.
As we'll soon see, however, these features aren't only useful when creating a traditional RPG inventory system, but can be used in many aspects of your game.
We're a developer and publisher of best-in-class tools and asset for the Unity game engine. We develop and sell but also publish products like Odin for talented developers and artists around the world.