Grab a cup of your favorite baverage, sit back (yes, work can wait - just don't tell your boss we said that!), and enjoy this week's hand-picked curation of the best UnityTips shared by the genius gamedevs on Twitter.
As always, be sure to give the sharer of your favorite UnityTip a shoutout on social media.
You can open two differents Inspector tab in Unity.— ToughNutToCrack (@tntcproject) October 24, 2018
Just lock one Inspector, right click on a tab, select "add new tab" and choose "Inspector" from menu.
That's our @unity3d tips today.#unitytips #unity3d #gamedev #tntc pic.twitter.com/BtRFNRBJxd
You can get more natural/organic scenes if you use physics to place objects in them. The Physics.Simulate(...) method can be used in Editor mode and then you can tweak the result manually. https://t.co/kbOYfFEa7E #unitytips pic.twitter.com/Gc2jaPcFju— Arturo Nereu (志達) (@arturonereu) October 23, 2018
I decided to expand on last weeks toon shader and add multiple steps as well as specular highlights in this followup tutorial.https://t.co/Xm7peDyQZA#gamedev #shader #unity3d #unitytips pic.twitter.com/r1mnOVOVxk— Ronja (@totallyRonja) October 27, 2018
The FPS Sample Project is now released by @unity3d and I made a video to cover it, see what it's all about, and also dive a little bit into the project itself, and check out the tools! Hope you all enjoy. :) ❤️#unity #gamedev #indiedev #unitytips— Sykoo 🎃 (@SykooSam) October 26, 2018
Watch: https://t.co/TM0la9ibth pic.twitter.com/HnBYVpBmqz
#VisualEffectGraph tip! You can avoid time discretization while computing this sphere's rotated position : Just use the Total Time (Per-Particle) node. (It adds a random sub-frame time offset to the total time) #UnityTips #RealtimeVFX pic.twitter.com/92VWbp2Nrd— Thomas ICHÉ (@peeweekVFX) October 25, 2018
Get millions of particles running on the GPU with our upcoming node-based VFX Graph! Learn more in this overview video: https://t.co/hAYXOpissp #VisualEffectGraph #madewithunity #unitytips pic.twitter.com/rL5XLe8Lrj— Unity (@unity3d) October 24, 2018
AR Foundation now supports the Lightweight render pipeline, allowing me to put my Shader Graph Island Scene in AR! 🌴#UnityTips— John OoOoo'Reilly 🧛♂️ (@John_O_Really) October 23, 2018
If you want to know how to get started with AR and LWRP, check out this thread on the Unity forum by @jimmy_jam_jam: https://t.co/uQjD0q8yZX pic.twitter.com/2pR7w4MglH
Have you seen @unity3d's new and improved prefab workflow system?— Liam Spookta 🎃 (@LiamSorta) October 23, 2018
Here we are using variants that have their own unique colours, while still modifying the base prefab to propagate changes INSTANTLY ⭐️
Try it out in in 2018.3b#gamedev #indiedev #madewithunity #unitytips pic.twitter.com/xlQrUWtokW
Working with Probuilder bezier curves in #Unity3d is really good for a variety of #3d shapes with complete radius and vertex control. #madewithunity#gamedev #indiedev #artistsontwitter #unitytips #blocktober pic.twitter.com/Lnm2K5qRm5— Farrukh Abdur (@FarrukhAbdur) October 23, 2018
Take a look at one unique and helpful pattern for revolutionizing the way people develop games in @unity3d. This pattern extends to more than just #MixedReality and #SpatialComputing#gamedev #unity3d #UnityTips #Unity #Unite2018@magicleap @magicleapdevs https://t.co/Q8Rp4rLyex— Stephen Hodgson (@StephenHodgson_) October 22, 2018
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