Hey there fellow gamedevs! Time for this week's #Unitytips made by our friends in this really awesome community that we get to be a part of. Have a well needed break, grab a drink, and enjoy the read below.
As always make sure to share your favorite tip with your friends and followers. Have a beautiful week!!
#Unity 2020.1.0a7:— Dmitriy Yukhanov (@dmitriy_focus) October 10, 2019
Scripting: Added a parameter to FindObjectOfType and FindObjectsOfType called includeInactive, this will return objects that are also attached to disabled GameObjects.
Hey Its #unitytips tuesday, So many peeps doing 2D are using the Z axis to sort their sprite. Use "Order In Layer" instead. Use it for everything from Static backgrounds to Moving Objects especially for top downs #gamedev #madewithunity pic.twitter.com/PkRpaYn535— ✪ Kal CorgiBits ✪ Spoopy Demon Edition (@kalobrienz) October 15, 2019
a thread on Inverse Lerp - a super useful, yet often overlooked function!✨— Freya Holmér ✈️ IndieCade Europe (@FreyaHolmer) October 15, 2019
Lerp( a, b, t ) = value
InvLerp( a, b, value ) = t
• lerp returns a blend between a and b, based on a fraction t
• inverse lerp returns a fraction t, based on a value between a and b#unitytips pic.twitter.com/P0s4MHCqSO
Try to up your direct light #intensity to 2-3 and down your post #exposure to -0.25-0.5 to get those punchy colors in #unity3d Experiment with the values for the most desirable effect#unitytips #gamedevtips pic.twitter.com/GHU2IKzaYZ— bestla.gaming (@BestlaGaming) October 16, 2019
#unitytips In some situations it is beneficial to not apply a force using world coordinates and instead apply it in the objects local coordinates.#physics #indiedev #gamedev pic.twitter.com/4arFdezgmH— Binary Impact (@BinaryImpactG) October 22, 2019
You can see field names for things in the inspector. Useful if you are making a custom inspector for a type which you don’t have source. #unitytips— Booooo-rian Turner 👻 (@steakPinball) October 22, 2019
Switch to Debug view, hold Alt or Option, and trigger a redraw of the inspector. (A tooltip will trigger that redraw) pic.twitter.com/sx3HG4Dvet
Remember that with the @unity3d Post Processing Stack v2, you can have multiple post processing volumes in a scene. This lets you organize your effects into profiles that apply to all scenes, a specific scene, or an area within a scene.#UnityTips #Unity3D #GameDev #IndieDev pic.twitter.com/FmOkMoQ7l0— Palbuzzo (@Palbuzzo) October 22, 2019
#unitytips If you're writing using Signed Distance Fields (SDFs) in your shader, it's easy to create round corners. You often can just subtract a value from the shape: shape(position) - roundingParameter. Observe. #gamedev #unity3d #shaders #sdf pic.twitter.com/m0eBw5kz9w— Shane Celis (@shanecelis) October 23, 2019
Rucksack is the most flexible and extensible single and multiplayer inventory solution with UNet support that enables you to easily setup player inventories, NPC inventories, banks, premium shops and much more!
Odin puts your Unity workflow on steroids, making it easy to build powerful user-friendly editors for you and your entire team.
With an effortless integration that deploys perfectly into pre-existing workflows, Odin allows you to serialize anything and enjoy Unity with 80+ new inspector attributes, no boilerplate code and so much more!
Prior to Devdog, I ran an online games industry news media for and about Nordic game developers for nearly two years.
During that time, I often reached out to new game developers directly, apart from interviewing the ones who sent a press release directly to me.
A few weeks ago, we bought a Unity Asset that really let us down.
In developing our own assets, we spend a lot of time on the Asset Store, researching the market and getting inspired.
Item Collections in Inventory Pro are powerful collections that can contain items, stack, unstack, merge items and much, much more.
As we'll soon see, however, these features aren't only useful when creating a traditional RPG inventory system, but can be used in many aspects of your game.
We're a developer and publisher of best-in-class tools and asset for the Unity game engine. We develop and sell but also publish products like Odin for talented developers and artists around the world.