Countless #UnityTips by our friends in the Unity Gamedev community have brought us to this, our 100th blog post!
And to celebrate, we thought we'd do something a little different and showcase one of these amazing friends.
We've worked closely with Ludiq in the past, and their awesome and powerful new tool Peek just happened to come out as we hit this episode 100. So to celebrate the milestone, we've put together 10 tips for Peek AND a big giveaway so you can win Peek and/or Odin.
Thanks to everyone who has helped support these posts over the years - how do you say we take another 100 episodes? ;).
Inspector Toolbars allow you to Inspect game objects, components and materials with contextual toolbars without having to open the inspector.— Ludiq ⭕️ Peek out now! ⭕️ (@ludiq_io) August 19, 2019
More Peek features: https://t.co/pkvIfUzl0Y #unitytips #madewithunity #gamedev pic.twitter.com/YSjZunhsTE
You can create new game objects directly from the scene using the shortcut Ctrl+Shift+Click. Browse or search for any primitive or prefab in your project with the finder.— Ludiq ⭕️ Peek out now! ⭕️ (@ludiq_io) August 21, 2019
More Peek features: https://t.co/pkvIfUzl0Y #unitytips #madewithunity #gamedev pic.twitter.com/h5pHz3OQmK
Did you know that once you go full-screen while using Peek, tabs that allow you to navigate your windows will appear on the top left of your view.— Ludiq ⭕️ Peek out now! ⭕️ (@ludiq_io) August 28, 2019
Use Alt+Shift+[0-9] as a shortcut to toggle through them. #unitytips pic.twitter.com/0dUiH56idK
You can Use Ctrl+G to create an empty parent centered around your selection. This little trick allows you to quickly keep thing organized. #unitytips #gamedev #madewithunity pic.twitter.com/7HcDQMY0lA— Ludiq ⭕️ Peek out now! ⭕️ (@ludiq_io) September 5, 2019
You can now Right-click to select through objects behind the cursor or any of their parents.— Ludiq ⭕️ Peek out now! ⭕️ (@ludiq_io) September 11, 2019
We call it the probe tool, a.k.a the "you don't have to click 1,000 times anymore" tool. #unitytips #gamedev #madewithunity pic.twitter.com/3qsi63yvjf
Rucksack is the most flexible and extensible single and multiplayer inventory solution with UNet support that enables you to easily setup player inventories, NPC inventories, banks, premium shops and much more!
Odin puts your Unity workflow on steroids, making it easy to build powerful user-friendly editors for you and your entire team.
With an effortless integration that deploys perfectly into pre-existing workflows, Odin allows you to serialize anything and enjoy Unity with 80+ new inspector attributes, no boilerplate code and so much more!
Prior to Devdog, I ran an online games industry news media for and about Nordic game developers for nearly two years.
During that time, I often reached out to new game developers directly, apart from interviewing the ones who sent a press release directly to me.
A few weeks ago, we bought a Unity Asset that really let us down.
In developing our own assets, we spend a lot of time on the Asset Store, researching the market and getting inspired.
Item Collections in Inventory Pro are powerful collections that can contain items, stack, unstack, merge items and much, much more.
As we'll soon see, however, these features aren't only useful when creating a traditional RPG inventory system, but can be used in many aspects of your game.
We're a developer and publisher of best-in-class tools and asset for the Unity game engine. We develop and sell but also publish products like Odin for talented developers and artists around the world.