We are happy to bring you this week's selection of the top #UnityTips from the past week made by our friends on Twitter. It has been a real joy seeing the community respond to these so positively. We get so much out of it ourselves. Please enjoy and happy game building!
As always make sure to share your favorite tip with your friends and followers. Have a most excellent week!!
Need to swap out an @Unity3d script and keep the same serialized data? Shifting into inspector debug mode allows you to pick a new script file. #unitytips #unity3d #gamedev #gamedevelopment #IndieGameDev pic.twitter.com/qpqfErGDC6— Robert Wahler 🔜 GDC + PAX (@robertwahler) March 5, 2019
If you have a long compilation time it can be helpful to have a sound notification when it's done. Hit play and go grab a coffee with confidence!#unitytips #unity3d #gamedev pic.twitter.com/c32uk2pXy7— zoees (@zoees) March 5, 2019
📅 It's #UnityTips Tuesdays— Liam Sorta 🔜 GDC (@LiamSorta) March 5, 2019
Work smarter, not harder - making use of editor tricks and tools will speed up your development time AND help with debugging.
Check out how you can easily add range indicators for your gameobjects#unity3d #gamedev #indiedev #madewithunity pic.twitter.com/Fp52n7X2fY
✨Here's a quick little #VisualEffectGraph tip for #UnityTips Tuesday:— John O'Reilly ➡ GDC (@John_O_Really) March 5, 2019
The "Sequential" Position Blocks and Nodes allow you to spawn particles in a certain shape and sequence. Here's a video demonstrating the 3 different types... pic.twitter.com/NHtSfcyUZX
Rucksack is the most flexible and extensible inventory solution with UNet support that enables you to easily setup player inventories, NPC inventories, banks, premium shops and much more!
Odin puts your Unity workflow on steroids, making it easy to build powerful user-friendly editors for you and your entire team.
With an effortless integration that deploys perfectly into pre-existing workflows, Odin allows you to serialize anything and enjoy Unity with 80+ new inspector attributes, no boilerplate code and so much more!
Prior to Devdog, I ran an online games industry news media for and about Nordic game developers for nearly two years.
During that time, I often reached out to new game developers directly, apart from interviewing the ones who sent a press release directly to me.
A few weeks ago, we bought a Unity Asset that really let us down.
In developing our own assets, we spend a lot of time on the Asset Store, researching the market and getting inspired.
Item Collections in Inventory Pro are powerful collections that can contain items, stack, unstack, merge items and much, much more.
As we'll soon see, however, these features aren't only useful when creating a traditional RPG inventory system, but can be used in many aspects of your game.
We're a developer and publisher of best-in-class tools and asset for the Unity game engine. We develop and sell but also publish products like Odin for talented developers and artists around the world.