To all the amazing gamedevs out there, time for some more great tips from our fellow developers on Twitter. Grab a cup of joe or whatever you like to sip, and enjoy.
As always make sure to share your favorite tip with your friends and followers. Have a fantastic week!!
Multiply a texture by a color in your unlit shader with 3 simple lines!— Harry 💬 (@HarryAlisavakis) February 5, 2019
_Color("Color", Color) = (1,1,1,1)
fixed4 col = tex2D(_MainTex, i.uv) * _Color;
It's a shame this is not so easy with the built-in shaders, so I hope it helps!#unitytips #gamedev #indiedev pic.twitter.com/2JcgLvl73l
Hey there, fellow #unity3d developers, today's #unitytips is this:— Davide Aldegheri (@aldegheridavide) February 5, 2019
Did you know that you can define custom attributes in your code and work with them as you would with [HideInInspector] or [RequireComponent(typeof(Rigidbody))] pic.twitter.com/LhPhjxhVGD
Having trouble getting the timing of your animations and code lined up in Unity? Try using animation events to automatically run any code for you at the correct time. It's an easy solution to a frustrating problem. #unitytips pic.twitter.com/I4vSaRHjRr— Mike Geig (@mikegeig) February 5, 2019
Heya friends, have you updated Burst recently? The burst inspector has a super neat new feature - if you tick the 'Enhanced Disassembly' checkbox it annotates the Assembly view with line numbers and filenames so you can see how your job code matches! #UnityTips pic.twitter.com/U2uB8PI3YN— Lotte 'just an idiot' May 💖🍓🌈🐹🎮☕🍫🍩 (@LotteMakesStuff) February 6, 2019
Rucksack is the most flexible and extensible inventory solution with UNet support that enables you to easily setup player inventories, NPC inventories, banks, premium shops and much more!
Odin puts your Unity workflow on steroids, making it easy to build powerful user-friendly editors for you and your entire team.
With an effortless integration that deploys perfectly into pre-existing workflows, Odin allows you to serialize anything and enjoy Unity with 80+ new inspector attributes, no boilerplate code and so much more!
Prior to Devdog, I ran an online games industry news media for and about Nordic game developers for nearly two years.
During that time, I often reached out to new game developers directly, apart from interviewing the ones who sent a press release directly to me.
A few weeks ago, we bought a Unity Asset that really let us down.
In developing our own assets, we spend a lot of time on the Asset Store, researching the market and getting inspired.
Item Collections in Inventory Pro are powerful collections that can contain items, stack, unstack, merge items and much, much more.
As we'll soon see, however, these features aren't only useful when creating a traditional RPG inventory system, but can be used in many aspects of your game.
We're a developer and publisher of best-in-class tools and asset for the Unity game engine. We develop and sell but also publish products like Odin for talented developers and artists around the world.