It's been a super start to 2019 in the gamedev community. Great to see tips for the 2019.1 update starting to show up. Always an endless supply of tips to be made in this great Unity3D platform. Have a look, it will be worth the time for sure.
As always make sure to share your favorite tip with your friends and followers. Enjoy!!
Heya friends! Did you know that @Unity3D now has full inspector support for package manifests? you can edit local packages inside the editor, everything has drop-downs and tooltips- its waaaay easier than doing it manually! this should ship with 2019.1 💖 #UnityTips pic.twitter.com/7ttB5PZNHx— Lotte 'just an idiot' May 💖🍓🌈🐹🎮☕🍫🍩 (@LotteMakesStuff) January 28, 2019
A nice pattern to fill Lists/Arrays with a lot of static items without increasing the load time of your Scene. Use the built-in OnValidate function. Also you can set some values in one run.— Jan Löhr (@_janloehr) January 29, 2019
OnValidate executes on each Inspector change.#unity3d #unitytips #gamedev pic.twitter.com/JPunXOjd4m
You can fold the entire Hierarchy with a simple EditorScript, instead of collapsing all GameObjects manually (or selecting them and pressing the Left Arrow).— Febucci (@febucci) January 29, 2019
Script is here, with all my previous tips: https://t.co/baeudJTji9#gamedev #indiedev #unitytips #unity3d pic.twitter.com/sTVKIMJI5B
#unitytips if you want to change lighting conditions for only one camera, instead of writing replacement shaders, try OnPreCull() and OnPostRender(). You can change anything for one camera this way ;) pic.twitter.com/E2VD6txWLr— Oleg Skutte (@skutteoleg) January 29, 2019
It's Tuesday, so it's time for some #UnityTips !— Omar Balfaqih (@OBalfaqih) January 29, 2019
One of the most useful features is "animation events", where you can call functions on a specific keyframe on your animation timeline. By clicking on "Add event"next to "Add keyframe".#gamedev #unity3d pic.twitter.com/wRL05Xmpc2
Today I want to share really cool hotkey - `Shift + Tab` to expand any #unity3d editor window. Especially useful when you working with graphs or timelines.#unitytips #gamedev pic.twitter.com/Mp5LTIXe0V— Kirill Zubenko (@LonellyHippo) January 29, 2019
Did you know you can use the New Prefab Workflow to enhance DCC roundtripping?🤔— Kieran Colenutt (@kierancolenutt) January 29, 2019
🌟I call it "DIY DCC Roundtripping" 🌟
You can create a real-time bridge with a DCC and @unity3d just by saving the DCC file in your Unity project.....WHAT!!#unitytips #gamedev #madewithunity #3D pic.twitter.com/lrbM4m1FaB
How to snap GameObject to the surface while dragging?— Alexey Kalinin (@_alexeykalinin) January 29, 2019
Hold Shift and Command (Control on Windows) to snap the GameObject to the intersection of any Collider
It works only with the Move tool ☝️#PopulusRun #unitytips #madewithunity #gamedev #unity pic.twitter.com/ZNPR5wgQ3w
Heya friends did ya know that Unity is now shipping a package that implemented editor coroutines? you can run a coroutine in the editor by calling .StartCoroutine(..) on an EditorWindow or EditorCoroutineUtility.StartCoroutineOwnerless(). #UnityTips pic.twitter.com/i7tC9B1YFl— Lotte 'just an idiot' May 💖🍓🌈🐹🎮☕🍫🍩 (@LotteMakesStuff) January 31, 2019
#UnityTips— Juicefoozle // Michael Fuchs 🦊 (@Juicefoozle) February 1, 2019
Making a splitscreen local multiplayer camera set up is MUCH easier than you might think if you've never done before. Just play around with the Viewport Rect values on your cam and set your UI canvas (one per player) to camera space. pic.twitter.com/1LtnxiahG2
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Prior to Devdog, I ran an online games industry news media for and about Nordic game developers for nearly two years.
During that time, I often reached out to new game developers directly, apart from interviewing the ones who sent a press release directly to me.
A few weeks ago, we bought a Unity Asset that really let us down.
In developing our own assets, we spend a lot of time on the Asset Store, researching the market and getting inspired.
Item Collections in Inventory Pro are powerful collections that can contain items, stack, unstack, merge items and much, much more.
As we'll soon see, however, these features aren't only useful when creating a traditional RPG inventory system, but can be used in many aspects of your game.
We're a developer and publisher of best-in-class tools and asset for the Unity game engine. We develop and sell but also publish products like Odin for talented developers and artists around the world.