To relay events from the dialogue to PlayMaker you have to add the DialoguePlayMakerEventProxy. This script should be attached to the same object that contains the PlayMakerFSM component. It does not have to be linked specific dialogue reference.
|Event names||Event description||Value being set|
|QUEST_SYSTEM_PRO/OnCurrentDialogueNodeChanged||A dialogue node has changed|| |
Sets the index of the node that is now active.
|QUEST_SYSTEM_PRO/OnCurrentDialogueChanged||A different dialogue has been activated. Note this can be null if the user stops using a dialogue!|| |
Sets the dialogue object that is now active.
|QUEST_SYSTEM_PRO/OnCurrentDialogueStatusChanged||The current dialogue's status just changed|| |
Sets the DialogueStatus as a string