Quest System Pro

Class


NameSummary
ActionNodeBase Initializes a new instance of the ActionNodeBase class
AutoFocusBase Initializes a new instance of the AutoFocusBase class
CameraPosition Initializes a new instance of the CameraPosition class
CameraPositionLookup Initializes a new instance of the CameraPositionLookup class
ChangeQuestStatusNode Initializes a new instance of the ChangeQuestStatusNode class
Dialogue Initializes a new instance of the Dialogue class
DialogueCamera Initializes a new instance of the DialogueCamera class
DialogueCameraManager Initializes a new instance of the DialogueCameraManager class
DialogueCameraManager.CameraPositionLookupKeyValuePair Initializes a new instance of the DialogueCameraManagerCameraPositionLookupKeyValuePair class
DialogueManager Initializes a new instance of the DialogueManager class
DialogueOwner Initializes a new instance of the DialogueOwner class
DialogueOwnerAutoFocus Initializes a new instance of the DialogueOwnerAutoFocus class
DialoguePlayerAutoFocus Initializes a new instance of the DialoguePlayerAutoFocus class
DialogueUtility
Edge Initializes a new instance of the Edge class
EntryNode Initializes a new instance of the EntryNode class
GoToNode Initializes a new instance of the GoToNode class
HasActiveQuestEdgeCondition Initializes a new instance of the HasActiveQuestEdgeCondition class
HasCompletableQuestEdgeCondition Initializes a new instance of the HasCompletableQuestEdgeCondition class
Node Initializes a new instance of the Node class
NodeBase Initializes a new instance of the NodeBase class
NodeFactory
PlayerDecision Initializes a new instance of the PlayerDecision class
PlayerDecisionNode Initializes a new instance of the PlayerDecisionNode class
PlayerInputNode Initializes a new instance of the PlayerInputNode class
PlayerQuestStatusChoiceNode Initializes a new instance of the PlayerQuestStatusChoiceNode class
PlayerQuestStatusChoiceNode.PlayerDecisionsQuestStatus Initializes a new instance of the PlayerQuestStatusChoiceNodePlayerDecisionsQuestStatus class
PlayerQuestStatusDecision Initializes a new instance of the PlayerQuestStatusDecision class
PlayPlayerAnimationNode Initializes a new instance of the PlayPlayerAnimationNode class
QuestsAreStatusEdgeCondition Initializes a new instance of the QuestsAreStatusEdgeCondition class
SetCameraPositionNode Initializes a new instance of the SetCameraPositionNode class
SetCameraPositionNodeBase Initializes a new instance of the SetCameraPositionNodeBase class
SetDialogueOwnerCameraPositionNode Initializes a new instance of the SetDialogueOwnerCameraPositionNode class
SetPlayerCameraPositionNode Initializes a new instance of the SetPlayerCameraPositionNode class
SetQuestProgressNode Initializes a new instance of the SetQuestProgressNode class
ShowInNodeAttribute Initializes a new instance of the ShowInNodeAttribute class
ShowQuestWindowNode Initializes a new instance of the ShowQuestWindowNode class
SimpleEdgeCondition Initializes a new instance of the SimpleEdgeCondition class
SimpleQuestEdgeConditionBase Initializes a new instance of the SimpleQuestEdgeConditionBase class
SplitNode Initializes a new instance of the SplitNode class
TaskStatusEdgeCondition Initializes a new instance of the TaskStatusEdgeCondition class
Variable Initializes a new instance of the Variable class
VariableRef Initializes a new instance of the VariableRef class
VariableRef<T> Initializes a new instance of the VariableRefT class
Variables
VariablesContainer Initializes a new instance of the VariablesContainer class
VariablesStringFormatter Initializes a new instance of the VariablesStringFormatter class
Variable<T> Initializes a new instance of the VariableT class
WaitNode Initializes a new instance of the WaitNode class

Structure


NameSummary
DialogueConditionInfo Initializes a new instance of the DialogueConditionInfo class