To create a new item, like any other, click the Create item button in the main editor. Once you do so the new item dialog pops up. The UFPS Integration brings 2 new item types.
Once we’ve selected a type we want to use we’ll be redirected to Step 2. Here we can choose a model that we want to use for our new item.
The model we’re choosing here is not the model that will be equipped inside UMA but is instead the model that is shown in the world when the item is dropped.
To keep this tutorial simple I’ll select No model which uses a standard cube by default.
After we’ve hit Create item the item will be created and selected in the main editor. Here we can configure our newly created item.
All information except for the “Item specific” is the same for all items.
Once the item is created it can be dragged into the scene like any other object. Click the eye icon to select the item's prefab in the project pane.