The crafting window requires quite a bit of configuration, as you can see below, to allow for various use cases a lot of options are implemented, we can just use what we need, and leave the rest blank. Fields marked red, are of course required.
|Main items collection||The collection is used to search for items. When left empty all of the current player's inventories will be used.|
|Store reward UI items in collection||The collection used to store all reward items. When left blank the items will go directly to the current player's inventories.|
|Blueprint item result container||The container used to visualize the craft reward (wrappers are instantiated into this container, which display the reward items).|
|Blueprint item result prefab||The wrapper (has to be a prefab) used to display the reward items|
|Blueprint craft button||The button used to start the crafting progress|
|Blueprints container||The container used to visualize the blueprints in (Blueprint button prefab objects are instantiated into this container).|
|Blueprint button prefab||The blueprint (has to be a prefab) that shows a single blueprint.|
|Blueprint required item prefab||The wrapper (has to be a prefab) used to display a required item.|
|Blueprint required items container||The container used to visualize the required craft items (wrappers are instantiated into this container, which display the required items).|
Triggers can now container their own collections. This allows you to store reward items in the crafting trigger's collection. This way, when a window is closed the crafting progress can continue inside the trigger.
|Crafting items collection||The collection used to search for items that can be used to craft the item.|
|Crafting reward items collection||The collection in which the reward items of the craft will be stored.|
|Progress share setting|| |
The share setting allows you to share progress between triggers or seperate the progress completely. For example if you were to have 2 campfires the share setting would have the following effect:
Default: Progress is per instance, each campfire maintains it's own progress.
Force single instance per category: Only 1 craft can be active per category
Force single instance: Only 1 craft can be active at a time.