The equipment system is very flexible and can be used for almost any equip / attachment system. Character stats are defined by choosing one or multiple item types, using the editor you can pick which stats will be calculated, and ultimately showed.
Besides stats there are also equip types, these can be defined in the “Equip type editor tab”.
Equip types can be restricted to avoid certain combinations.
For example when equipping a 1H sword, I made sure a 2H sword and 2H axe and a Dagger are not compatible.
When a sword is equipped while a dagger is equipped, the dagger will be unequipped.