Inventory Pro


Select your player and add the InventoryPlayer component to it. Once added you'll have to assign the character window that belongs to that player (leave empty when not using a character window), the inventories that belong to this player, and the player's skillbar.

Once the character window is assigned you can hit the "Force re-scan" button; This will load the CharacterUI's equipment fields and allow you to bind them to a player's bone.

For example, you have the equippable field "Head" in your CharacterUI, once you've hit the Force re-scan the "Head" field will appear in the equipment binding list. Here you can then associate a bone with this equipment location.